Vyper
Low complexity
Vyper starts with 780 health and has 4 signature abilities: Screwjab Dagger, Lethal Venom, Slither, Petrifying Bola. Current win rate is 48.5% across 215k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 4 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.9 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Screwjab Dagger
Throw a dagger, dealing spirit damage and applying slow. Every subsequent dagger against the same target stacks in spirit damage and slow.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 10s |
| Charge Delay | 4s |
| Bullet Resist | 0% |
| Bullet Resist per Stack | 0% |
| Channel Move Speed | -1m |
| Cooldown Refund | 0% |
| Damage | 50 |
| Damage per Stack | 25 |
| Max Stacks | 3 |
| Slow Duration | 2s |
| Move Speed | 35% |
| Move Speed per Stack | 15% |
| Stack Duration | 10s |
| Stamina Reduction | 0 |
Lethal Venom
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.
| Stat | Value |
|---|---|
| Cast Range | 10mm |
| Charges | 0 |
| Cooldown | 28s |
| Charge Delay | -1s |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 0% |
| Channel Move Speed | -1m |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Move Speed | 0% |
| Venom Buildup Per Shot | 1 |
| Venom Buildup Duration | 3s |
| Max Venom Damage | 140 |
| Health for Max Damage | 30% |
| Minimum Venom Damage | 20 |
| Venom Min Damage Health Percentage | 100 |
| Missing Health Damage | 0% |
Slither
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 0s |
| Charge Delay | -1s |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| Barrier | 0 |
| Knockup Immune | 0 |
| Slide Resist | 0 |
| Slide Distance | 15% |
| Stamina | 0 |
Petrifying Bola
Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 105s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage | 50 |
| Petrify Damage | 180 |
| Petrify Damage Block | 200 |
| Petrify Duration | 2.2s |
| Radius | 12mm |
| Slow Duration | 1.5s |
| Move Speed | 50% |
Most-built items on Vyper
Weighted by the number of matches behind each build that includes them.
Vyper matchups
Hardest opponents: Graves (42.7%), Victor (43.9%), Seven (44.1%), McGinnis (44.6%), Kelvin (44.7%)
Patch history
Every recorded change to Vyper, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 37 | 35 | -5.4% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |