Crippling Headshot
Tier 4 · Weapon · Passive
Crippling Headshot is a tier 4 weapon item costing 6,400 souls. Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing. Games in which it was bought win 55.9% of the time across 970k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Magic Resist Reduction | -12 |
| Bullet Resist Reduction | -12 |
| Heal Amp Receive Penalty Percent | -25 |
| Heal Amp Regen Penalty Percent | -25 |
| Bonus Health | 150 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Health | 125 |
| Bullet Resist | -16% |
| Channel Move Speed | -1m |
| Debuff Duration | 12s |
| Diminishing Multiplier | 0.5 |
| Head Shot Bonus Damage | 0 |
| Incoming Healing | -35% |
| Incoming Healing | -35% |
| Spirit Resist | -16% |
Built from
- Weakening Headshot — 1,600 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Debuff Duration
Patch history
Every recorded change to Crippling Headshot, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Desc | Landing a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.Landing a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet, Spirit Resist, and Incoming Healing</span>.changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_TECH_RESIST_REDUCTIONchanged |
| 2026-05-22 | Desc | Landing a <span class="highlight">Headshot</span> on Heroes will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.Landing a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.changed |
| 2026-05-22 | Tooltip Sections | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crippling_headshot_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crippling_headshot_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Bonus Health | 150125changed |
| 2025-12-16 | Bullet Resist Reduction | -18-16changed |
| 2025-12-16 | Magic Resist Reduction | -18-16changed |
| 2025-11-21 | Heal Amp Receive Penalty Percent | -30-35changed |
| 2025-11-21 | Heal Amp Regen Penalty Percent | -30-35changed |
| 2025-09-04 | Debuff Duration | 812changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Bullet Resistchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.