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Crippling Headshot

Tier 4 · Weapon · Passive

Crippling Headshot is a tier 4 weapon item costing 6,400 souls. Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing. Games in which it was bought win 55.9% of the time across 970k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Magic Resist Reduction-12
Bullet Resist Reduction-12
Heal Amp Receive Penalty Percent-25
Heal Amp Regen Penalty Percent-25
Bonus Health150

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Health125
Bullet Resist-16%
Channel Move Speed-1m
Debuff Duration12s
Diminishing Multiplier0.5
Head Shot Bonus Damage0
Incoming Healing-35%
Incoming Healing-35%
Spirit Resist-16%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Crippling Headshot Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Crippling Headshot Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Debuff Duration

Crippling Headshot Debuff Duration across 2 patchesbefore 2025-09-04: 82025-09-04: 12812

Patch history

Every recorded change to Crippling Headshot, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29DescLanding a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.Landing a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet, Spirit Resist, and Incoming Healing</span>.changed
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_TECH_RESIST_REDUCTIONchanged
2026-05-22DescLanding a <span class="highlight">Headshot</span> on Heroes will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.Landing a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.changed
2026-05-22Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crippling_headshot_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crippling_headshot_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health150125changed
2025-12-16Bullet Resist Reduction-18-16changed
2025-12-16Magic Resist Reduction-18-16changed
2025-11-21Heal Amp Receive Penalty Percent-30-35changed
2025-11-21Heal Amp Regen Penalty Percent-30-35changed
2025-09-04Debuff Duration812changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Bullet Resistchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.