Yamato
High complexity
Yamato starts with 730 health and has 4 signature abilities: Power Slash, Flying Slash, Crimson Slash, Shadow Transformation. Current win rate is 49.1% across 335k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 128 |
| Light Melee Damage | 55 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Power Slash
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press Ability 1 or to trigger the strike early, dealing partial damage.
| Stat | Value |
|---|---|
| Cast Delay | 1.4s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 12s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Air Speed Max | 0 |
| Bullet Resist | 60% |
| Channel Move Speed | 1.3mm |
| Fall Speed Max | 5 |
| Full Charge Damage | 145 |
| Medium Charge Damage Pct | 50% |
| Power Up Stages | 3 |
| Short Charge Damage Pct | 30% |
| Slash Collision Radius | 4 |
| Slash Length | 22mm |
| Slash Radius | 41m |
| Slow Duration | 0s |
| Move Speed | 0% |
| Unstoppable While Casting | 0 |
Flying Slash
Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.
| Stat | Value |
|---|---|
| Cast Range | 26mm |
| Charges | 0 |
| Cooldown | 36s |
| Charge Delay | 0s |
| Ability Post Cast Duration | 0.2 |
| Buff Duration | 0s |
| Can Grapple Ally Heroes | 0 |
| Channel Move Speed | -1m |
| Damage | 0 |
| Slow Duration | 2.5s |
| Move Speed | 40% |
| Bonus Spirit | 0 |
Crimson Slash
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.4 |
| Buff Duration | 0s |
| Buff Melee Damage | 0 |
| Channel Move Speed | 0m |
| Damage | 55 |
| Debuff Duration | 4s |
| Fire Rate | 30% |
| Heal on hero hit | 55 |
| Heal on hero hit | 0% of Max Health |
| Radius | 13mm |
Shadow Transformation
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Explosion Delay | 1.5s |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Duration | 5s |
| Ability Speed | 60% |
| Move Speed | 0m m |
| Bullet Resist | 30% |
| Channel Move Speed | 0m |
| Max HP Heal On Cast | 0% |
| Max HP Heal On Kill | 15% |
| Duration On Kill | 2s |
| Spirit Resist | 30% |
| Weapon Damage | 0 |
Most-built items on Yamato
Weighted by the number of matches behind each build that includes them.
Yamato matchups
Hardest opponents: Graves (42.1%), Victor (42.9%), Seven (43.9%), Paige (44.0%), Kelvin (44.4%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Yamato and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 4745-4.3%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |