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Diviner's Kevlar

Tier 4 · Vitality · Passive

Diviner's Kevlar is a tier 4 vitality item costing 6,400 souls. Upon casting an ultimate ability gain a Barrier and temporary Spirit Power. Games in which it was bought win 57.3% of the time across 435k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Ability Duration Percent15
Tech Power55
Combat Barrier500
Ability Cooldown-14

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown40s
Charge Delay-1s
Ability Duration15%
Buff Duration20s
Channel Move Speed-1m
Barrier1,000
Spirit Power40
Ultimate Cooldown Reduction10%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Diviner's Kevlar Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Diviner's Kevlar Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Diviner's Kevlar Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Diviner's Kevlar, newest first.

PatchStatChange
2026-09-29Tooltip Sectionschanged
2026-09-29Weapon Infochanged
2026-09-16Ultimate Cooldown Reductionchanged
2026-09-16Tooltip Sectionschanged
2026-07-28Tech Power3540changed
2026-03-06Ability Cooldown6440-37.5%buff
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/diviners_kevlar_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/diviners_kevlar_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameDebuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-10-02Buff Duration1320changed
2025-10-02Tech Power2535changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Ability Durationchanged
2025-08-18Postvalue Label—Buff Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Barrierchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04LabelCooldown ReductionAbility Cooldown Reductionchanged
2025-07-04Postvalue Label—Ability Cooldown Reductionchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.