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Hunter's Aura

Tier 3 · Weapon · Passive

Hunter's Aura is a tier 3 weapon item costing 3,200 souls. Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled. Games in which it was bought win 51.7% of the time across 1.3M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Fire Rate Slow5
Bullet Armor Reduction-6
Bonus Health125
Bonus Sprint Speed3m

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Health100
Sprint Speed0.75mm
Bullet Resist-10%
Channel Move Speed-1m
Fire Rate15%
Radius15mm
Single Target Player Multiplier2

Patch history

Every recorded change to Hunter's Aura, newest first.

PatchStatBeforeAfterChange
2026-05-22Fire Rate Slow1415changed
2026-03-06DescReduces nearby enemies' <span class="highlight">Bullet Resist and Fire Rate</span>. If there is only one enemy hero nearby, this <span class="highlight">effect is tripled</span>.Reduces nearby enemies' <span class="highlight">Bullet Resist and Fire Rate</span>. If there is only one enemy hero nearby, this <span class="highlight">effect is doubled</span>.changed
2026-03-06Bullet Armor Reduction-8-10changed
2026-03-06Fire Rate Slow1114changed
2026-03-06Single Target Player Multiplier32changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/hunters_aura_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/hunters_aura_sm.webpchanged
2026-01-30Fire Rate Slow1211changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Sprint Speed1m0.75mchanged
2025-12-16Bonus Health125100changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelSprint Speedchanged
2025-08-18Postvalue LabelBullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelFire Ratechanged
2025-08-18Postvalue LabelRadiuschanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Bonus Sprint Speedchanged
2025-07-29Tooltip Sectionschanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.