Abrams
Low complexity
Abrams starts with 800 health and has 4 signature abilities: Siphon Life, Shoulder Charge, Infernal Resilience, Seismic Impact. Current win rate is 51.2% across 431k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 800 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.4 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 4s |
| Channel Move Speed | -1m |
| Damage Per Second | 22 |
| Lifesteal | 70% |
| Lifesteal vs Non-Heroes | 35% |
| Radius | 8mm |
| Tick Rate | 0.25 |
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 33s |
| Charge Delay | -1s |
| Duration | 1.4s |
| Camera Turn Rate Max | 200 |
| Channel Move Speed | -1m |
| Charge Drag Vertical Offset | 30 |
| Charge Radius | 2.2m |
| Charge Speed Max | 30m |
| Collide Players Stop Time | 0.3 |
| Damage | 30 |
| Side Move Speed Reduction | -65 |
| Slow Duration | 0s |
| Move Speed | 0% |
| Speed Initial | 18.75m |
| Stun Duration | 0.3s |
| Toss Speed | 0 |
| Toss Up Magnitude | 0.5 |
| Turn Rate Max | 140 |
| Weapon Damage | 0 |
| Weapon Damage Duration | 0s |
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Health Regen | 1 |
| Max Health | 0 |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Melee Lifesteal | 0% |
| Non Hero Heal Pct | 40 |
| Regen Damage Interval | 1 |
| Regeneration Time | 20s |
| Damage Regenerated | 13% |
| Debuff Resist | 0% |
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 215s |
| Charge Delay | -1s |
| Fire Rate | 0% |
| Max Health | 0 |
| Channel Move Speed | -1m |
| Damage | 100 |
| Immunity Duration | 0s |
| Impact Height | 6m |
| Impact Radius | 9mm |
| Buff Duration | 0s |
| Stun Duration | 1.6s |
| Toss Speed | 450 |
Most-built items on Abrams
Weighted by the number of matches behind each build that includes them.
Abrams matchups
Hardest opponents: Graves (44.3%), Victor (45.2%), Seven (45.8%), Kelvin (46.2%), Paige (46.5%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Abrams and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.490.51+4.1% |
| 2026-07-28 | Ground Dash Duration | 0.70.72+2.9% |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 5249-5.8%nerf |
| 2026-06-03 | Weapon | changed |