Abrams
Low complexity
Abrams starts with 800 health and has 4 signature abilities: Siphon Life, Shoulder Charge, Infernal Resilience, Seismic Impact. Current win rate is 50.8% across 454k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 800 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.4 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 4s |
| Channel Move Speed | -1m |
| Damage Per Second | 22 |
| Lifesteal | 70% |
| Lifesteal vs Non-Heroes | 35% |
| Radius | 8mm |
| Tick Rate | 0.25 |
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 33s |
| Charge Delay | -1s |
| Duration | 1.4s |
| Camera Turn Rate Max | 200 |
| Channel Move Speed | -1m |
| Charge Drag Vertical Offset | 30 |
| Charge Radius | 2.2m |
| Charge Speed Max | 30m |
| Collide Players Stop Time | 0.3 |
| Damage | 30 |
| Side Move Speed Reduction | -65 |
| Slow Duration | 0s |
| Move Speed | 0% |
| Speed Initial | 18.75m |
| Stun Duration | 0.3s |
| Toss Speed | 0 |
| Toss Up Magnitude | 0.5 |
| Turn Rate Max | 140 |
| Weapon Damage | 0 |
| Weapon Damage Duration | 0s |
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Health Regen | 1 |
| Max Health | 0 |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Melee Lifesteal | 0% |
| Non Hero Heal Pct | 40 |
| Regen Damage Interval | 1 |
| Regeneration Time | 20s |
| Damage Regenerated | 13% |
| Debuff Resist | 0% |
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 215s |
| Charge Delay | -1s |
| Fire Rate | 0% |
| Max Health | 0 |
| Channel Move Speed | -1m |
| Damage | 100 |
| Immunity Duration | 0s |
| Impact Height | 6m |
| Impact Radius | 9mm |
| Buff Duration | 0s |
| Stun Duration | 1.6s |
| Toss Speed | 450 |
Most-built items on Abrams
Weighted by the number of matches behind each build that includes them.
Abrams matchups
Hardest opponents: Victor (44.8%), Seven (45.2%), Graves (45.3%), Ivy (46.3%), Kelvin (46.8%)
Patch history
Every recorded change to Abrams, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 52 | 49 | -5.8% |
| 2026-06-03 | Weapon | — | — | changed |