Plated Armor
Tier 4 · Vitality · Passive
Plated Armor is a tier 4 vitality item costing 6,400 souls. Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets. Games in which it was bought win 51.3% of the time across 578k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Deflection Percent | 15 |
| Bullet Proc Deflection Percent | 15 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 1s |
| Charge Delay | -1s |
| Bonus Health | 130 |
| On-Hit Prevention Percent | 50% |
| Channel Move Speed | -1m |
| Deflection Percent | 30% |
| Deflection Randomness | 1 |
Patch history
Every recorded change to Plated Armor, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-04-10 | Bonus Health | 100 | 130 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/plated_armor_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/plated_armor_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
| 2025-08-18 | Tooltip Sections | — | — | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Deflection Percent | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | On-Hit Prevention Percent | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Desc | Gain a chance to either deflect incoming bullets, preventing all <svg width="28" height="23" viewBox="0 0 28 23" fill="#EC9719" xmlns="http://www.w3.org/2000/svg"> <path d="M26.8443 10.9368C26.8504 14.1423 26.8576 17.3477 26.8628 20.5531C26.8641 21.7169 26.5371 22.033 25.3444 22.0345C18.7796 22.0448 12.2147 22.0541 5.64983 22.0633C5.584 22.0633 5.51916 22.0633 5.45332 22.0643C5.16442 22.0687 4.87464 22.0653 4.8163 21.6962C4.75883 21.3338 5.03249 21.2315 5.30019 21.134C5.92747 20.9046 6.55664 20.6801 7.18392 20.4507C8.69926 19.8972 10.2165 19.3505 11.7271 18.7854C12.5392 18.4814 12.4206 19.12 11.8895 18.4335C11.6514 18.1255 11.3965 17.8317 11.1554 17.5265C10.9664 17.2869 10.8543 17.0349 11.0141 16.726C11.178 16.4094 11.4555 16.3778 11.7628 16.395C13.887 16.5118 16.0103 16.6275 18.1346 16.7443C18.2652 16.7511 15.1693 20.9464 15.6114 17.5931C16.5363 17.6301 10.4955 7.55415 10.4414 6.64085C10.3332 4.80845 19.9671 10.4794 19.8559 8.64698C19.8307 8.22902 19.8232 7.81036 19.8049 7.39154C19.7931 7.12941 19.8729 6.91311 20.1195 6.78533C20.3749 6.65382 20.6311 6.67311 20.8594 6.84084C21.2141 7.10036 21.5518 7.38089 21.9056 7.64136C22.5829 8.13961 23.1983 7.98158 23.4908 7.20974C24.2609 5.17876 25.0095 3.13876 25.7787 1.1068C25.9004 0.783828 25.9216 0.2844 26.4584 0.390043C26.9502 0.48728 26.8206 0.939661 26.8225 1.27318C26.8363 4.49514 26.8393 7.71501 26.8443 10.9368Z" fill="#EC9719"/> <path d="M3.83686 11.9585C4.3818 12.4679 4.95652 12.7715 5.64011 12.8787C6.90159 13.0772 8.16192 13.2771 9.42199 13.4904C9.98274 13.5855 10.411 13.4341 10.624 12.891C10.8304 12.3606 10.547 12.0234 10.1167 11.7546C8.04194 10.4569 5.97163 9.15155 3.89117 7.86049C3.51319 7.62662 3.09098 7.48583 2.66509 7.77186C2.19281 8.08741 2.20663 8.54956 2.35098 9.00963C2.6902 10.0936 2.86173 11.2672 3.83818 11.9596L3.83686 11.9585Z" fill="#EC9719"/> </svg> <span class="inline-attribute-label WeaponDamage" style="color: #EC9719;">weapon damage</span> or prevent all <span class="highlight">on-hit effects</span> from bullets. | Gain a chance to either deflect incoming bullets, preventing all <svg width="128" height="128" viewBox="0 0 128 128" fill="white" xmlns="http://www.w3.org/2000/svg"> <path d="M32.0027 9C40.8042 9 48.6533 13.3022 53.7875 20.0238H53.7766C57.1324 24.4142 58.5664 26.6091 59.9993 26.6084C61.4318 26.6078 62.8632 24.4129 66.2125 20.0238C71.3467 13.3022 79.1958 9 87.9973 9C103.466 9 116 22.2789 116 38.6558C116 38.7707 115.999 38.8854 115.998 39H4.00155C4.00052 38.8854 4 38.7707 4 38.6558C4 22.2789 16.5345 9 32.0027 9Z" fill="white"/> <path d="M24.5608 79C27.3761 82.0873 30.3317 85.1748 33.3264 88.303C41.7966 97.1509 50.5788 106.325 57.3782 116.742C58.8889 119.051 61.1111 119.051 62.6218 116.742C69.4174 106.328 78.1987 97.1556 86.6692 88.3073C89.6652 85.1778 92.6222 82.0889 95.4388 79H24.5608Z" fill="white"/> <path d="M123 59.0055C123 59.0055 117.403 49 100.88 49H75V69H100.88C117.413 69 123 58.9945 123 58.9945V59.0055Z" fill="white"/> <path d="M67 57C68.1046 57 69 57.8954 69 59C69 60.1046 68.1046 61 67 61H7C5.89543 61 5 60.1046 5 59C5 57.8954 5.89543 57 7 57H67Z" fill="white"/> </svg> <span class="inline-attribute-label WeaponDamage">weapon damage</span> or prevent all <span class="highlight">on-hit effects</span> from bullets. | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldown | EItemCooldown | changed |
| 2025-07-04 | Postvalue Label | — | Bonus Health | changed |
| 2025-05-19 | Bullet Proc Deflection Percent | 60 | 50 | changed |
| 2025-05-08 | Added to the game | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.