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Phantom Strike

Tier 4 · Vitality · Active

Phantom Strike is a tier 4 vitality item costing 6,400 souls. Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm. Games in which it was bought win 56.1% of the time across 439k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Power22
Base Attack Damage Percent20
Ability Cooldown-20
Impact Damage100

Item properties

From client version 6712.

StatValue
Cast Delay0.35s
Cast Range25mm
Charges0
Cooldown35s
Charge Delay-1s
Weapon Damage15%
Channel Move Speed1.3mm
Impact Damage75
Debuff Duration3s
Move Speed40%
Spirit Power8

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Phantom Strike Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Phantom Strike Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Slow Percent

Phantom Strike Slow Percent across 2 patchesbefore 2026-09-16: 502026-09-16: 405040

Patch history

Every recorded change to Phantom Strike, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Upgradeschanged
2026-09-29Tooltip Sectionschanged
2026-09-16Slow Percent5040changed
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/phantom_strike_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/phantom_strike_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22LabelDamageImpact Damagechanged
2026-01-22Postvalue LabelDamageImpact Damagechanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Channel Move Speed501.3mchanged
2025-08-18Postvalue Label—Damagechanged
2025-08-18Postvalue Label—Debuff Durationchanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Tooltip Sectionschanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-06-17Tooltip Sectionschanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.