Haze
Low complexity
Haze starts with 730 health and has 4 signature abilities: Sleep Dagger, Smoke Bomb, Fixation, Bullet Dance. Current win rate is 51.9% across 602k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8.2 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 30s |
| Charge Delay | -1s |
| Bullet Resist | 0% |
| Bullet Resist Reduction Duration | 0 |
| Channel Move Speed | 1.3mm |
| Damage | 65 |
| Debuff Duration | 0s |
| Does Not Break Invis | 1 |
| Fire Rate | 0% |
| Fixation Stacks | 0 |
| Dash Distance | 0% |
| Max Ricochet | 0 |
| Min Sleep Time | 0.2s |
| Ricochet Range | 0mm |
| Sleep Duration | 2.75s |
| Sleep Movespeed | 1.5mm |
| Wake Up Delay | 0.1s |
| Move Speed | 0% |
| Debuff Duration | 0s |
| Stamina Recovery Reduction | 0 |
| Stamina Reduction | 0 |
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 33s |
| Charge Delay | 0s |
| Duration | 8s |
| Bullet Lifesteal | 0 |
| Channel Move Speed | -1m |
| Dispel On Use | 0 |
| Full Invis Distance | 50m |
| Invis Alert When Fading | 1 |
| Invis Cancel On Damage | 0 |
| Fade Time | 1.5s |
| Invis Sprint Speed | 0mm |
| Movement Speed While Shoot | 0 |
| Movement Speed While Zoom | 0 |
| Invincible Duration | 0s |
| Buff Duration | 0s |
| Reveal On Damage Duration | 1.5 |
| Reveal On Spotted Duration | 0.5 |
| Spot Radius | 18mm |
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Duration | 6s |
| Channel Move Speed | -1m |
| Weapon Damage | 0.2 per stack |
| Headshot Stacks | 3 |
| Max Stacks | 40 |
| Spirit Damage | 0 |
| Proc Damage Stack Count | 0 |
| Slow Duration | 0s |
| Move Speed | 0% |
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.4s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 165s |
| Charge Delay | -1s |
| Duration | 3.5s |
| Fire Rate | 25% |
| Dance Movespeed | 4mm |
| Bullet Evasion | 30% |
| Override Bullet Radius | 10 |
| Proc Chance | 100% |
| Radius | 16mm |
| Radius Min | 0.75m |
| Targets Hit Per Shot | 1 |
| Bullet Damage | 7 |
Most-built items on Haze
Weighted by the number of matches behind each build that includes them.
Haze matchups
Hardest opponents: Victor (45.4%), Graves (45.9%), Paige (47.3%), Seven (48.1%), Kelvin (48.3%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Upgrade Blood Tribute
Patch history
The 40 most recent recorded changes to Haze and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 3533-5.7%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |