Haze
Low complexity
Haze starts with 730 health and has 4 signature abilities: Sleep Dagger, Smoke Bomb, Fixation, Bullet Dance. Current win rate is 51.9% across 639k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8.2 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 30s |
| Charge Delay | -1s |
| Bullet Resist | 0% |
| Bullet Resist Reduction Duration | 0 |
| Channel Move Speed | 1.3mm |
| Damage | 65 |
| Debuff Duration | 0s |
| Does Not Break Invis | 1 |
| Fire Rate | 0% |
| Fixation Stacks | 0 |
| Dash Distance | 0% |
| Max Ricochet | 0 |
| Min Sleep Time | 0.2s |
| Ricochet Range | 0mm |
| Sleep Duration | 2.75s |
| Sleep Movespeed | 1.5mm |
| Wake Up Delay | 0.1s |
| Move Speed | 0% |
| Debuff Duration | 0s |
| Stamina Recovery Reduction | 0 |
| Stamina Reduction | 0 |
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 33s |
| Charge Delay | 0s |
| Duration | 8s |
| Bullet Lifesteal | 0 |
| Channel Move Speed | -1m |
| Dispel On Use | 0 |
| Full Invis Distance | 50m |
| Invis Alert When Fading | 1 |
| Invis Cancel On Damage | 0 |
| Fade Time | 1.5s |
| Invis Sprint Speed | 0mm |
| Movement Speed While Shoot | 0 |
| Movement Speed While Zoom | 0 |
| Invincible Duration | 0s |
| Buff Duration | 0s |
| Reveal On Damage Duration | 1.5 |
| Reveal On Spotted Duration | 0.5 |
| Spot Radius | 18mm |
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Duration | 6s |
| Channel Move Speed | -1m |
| Weapon Damage | 0.2 per stack |
| Max Stacks | 40 |
| Spirit Damage | 0 |
| Proc Damage Stack Count | 0 |
| Slow Duration | 0s |
| Move Speed | 0% |
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.4s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 165s |
| Charge Delay | -1s |
| Duration | 3.5s |
| Fire Rate | 25% |
| Dance Movespeed | 4mm |
| Bullet Evasion | 30% |
| Override Bullet Radius | 10 |
| Proc Chance | 100% |
| Radius | 16mm |
| Radius Min | 0.75m |
| Targets Hit Per Shot | 1 |
| Bullet Damage | 7 |
Haze matchups
Hardest opponents: Victor (46.0%), Graves (47.1%), Ivy (47.2%), McGinnis (47.8%), Seven (48.0%)
Patch history
Every recorded change to Haze, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 35 | 33 | -5.7% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |