dldbSearch

Lucky Shot

Tier 4 · Weapon · Passive

Lucky Shot is a tier 4 weapon item costing 6,400 souls. Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit. Games in which it was bought win 58.2% of the time across 489k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Crit Damage Percent30
Bonus Clip Size Percent40
Proc Chance5

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Max Ammo30%
Channel Move Speed-1m
Bonus Weapon Damage100%
Proc Chance25%
Radius1mm

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Lucky Shot Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Lucky Shot Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Lucky Shot Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Lucky Shot, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/lucky_shot_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/lucky_shot_sm.webp—changed
2026-01-30Bonus Clip Size Percent4030changed
2026-01-30Crit Damage Percent110100changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Crit Damage Percent120110changed
2025-11-21Crit Damage Percent125120changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Max Ammochanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Bonus Weapon Damagechanged
2025-08-18Postvalue Label—Proc Chancechanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Proc Chance2025changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.