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Burst Fire

Tier 3 · Weapon · Passive

Burst Fire is a tier 3 weapon item costing 3,200 souls. Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero. Games in which it was bought win 51.4% of the time across 1.7M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Slide Scale50
Activated Fire Rate15
Bonus Move Speed1.5m
Bonus Fire Rate14
Ability Cooldown-1

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown9s
Charge Delay-1s
Duration4.5s
Fire Rate32%
Fire Rate10%
Move Speed1.25m m
Channel Move Speed-1m
Slide Distance50%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Burst Fire Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Burst Fire Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Burst Fire Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Burst Fire, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-05-22Upgradeschanged
2026-03-21Ability Cooldown79+28.6%nerf
2026-03-21Ability Duration3.54.5changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/burst_fire_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/burst_fire_sm.webp—changed
2026-01-30Activated Fire Rate3532changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Move Speed1.5m1.25mchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Slide Distancechanged
2025-08-18Postvalue Label—Slow Resistchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-20Ability Cooldown87-12.5%buff
2025-05-19Ability Duration43.5changed
2025-05-19Activated Fire Rate4535changed
2025-05-19Bonus Fire Rate—10changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.