Vindicta
Low complexity
Vindicta starts with 755 health and has 4 signature abilities: Stake, Flight, Crow Familiar, Assassinate. Current win rate is 50.8% across 420k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 755 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.9 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Capture Radius | 9mm |
| Tether Duration | 1.75s |
| Tether Length | 9mm |
| Channel Move Speed | -1m |
| Damage | 40 |
| Enemy Drag Speed | 1,000 |
| Fire Rate | 0% |
| Has Disarm | 0 |
| Move Speed | 40% |
Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 0.2s |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 13s |
| Air Side Move Speed Percentage | -35 |
| Bonus Air Speed | 0mm |
| Max Ammo | 0% |
| Channel Move Speed | 0m |
| Item Range | 50% |
| Gravity Scale | 0% |
| Jump Velocity | 1,000m |
| Spirit Damage Per Bullet | 10 |
| Max Fall Speed | 0 |
| Max Fly Height | 1,720 |
| Min Velocity Z | -20 |
| Refresh On Kill | 0 |
| Weapon Recoil Reduction | 40% |
Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Bullet Resist | -6% |
| Channel Move Speed | -1m |
| Debuff Duration | 5s |
| Bleed Damage | 2.2%/sec |
| Fire Rate | 0% |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Impact Damage | 40 |
| Target Bounce Count | 0 |
| Target Bounce Range | 0m |
| Spirit Resist | -6% |
| Tick Rate | 1 |
| Visual Splash Radius | 4m |
Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 55s |
| Charge Delay | 2.5s |
| Bonus Souls Per Assassination | 250 |
| Channel Move Speed | -1m |
| Damage | 90 |
| Headshot Damage | 20% |
| Max Bonus Damage | 90 |
| Low Health Threshold | 50% |
| Max Sound Distance | 2,000 |
| No Charge Damage | 50% |
| Move Speed | 4m |
| Range | 1000mm |
| Shot Radius | 4 |
| Full Charge Time | 1s |
| View Punch | 2.5 |
| Weapon Damage Per Kill | 6% |
Most-built items on Vindicta
Weighted by the number of matches behind each build that includes them.
Vindicta matchups
Hardest opponents: Graves (43.8%), Victor (45.7%), Paige (45.9%), Kelvin (46.1%), Seven (47.0%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Vindicta and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 2928-3.4%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |