dldbSearch

Spellslinger

Tier 4 · Weapon · Passive

Spellslinger is a tier 4 weapon item costing 6,400 souls. While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration. Games in which it was bought win 56.1% of the time across 484k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Reload Speed Multipler-3
Bonus Fire Rate6
Cooldown Reduction8

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Fire Rate11%
Buff Duration18s
Channel Move Speed-1m
Ability Cooldown Reduction5%
Max Stacks6
Reload Time-10%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Spellslinger Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Spellslinger Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Buff Duration

Spellslinger Buff Duration across 3 patchesbefore 2025-07-29: 102025-07-29: 142025-09-04: 181018

Patch history

Every recorded change to Spellslinger, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-05-22Cooldown Reduction65changed
2026-02-19Usage Flagschanged
2026-02-19Usage Flagschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/spell_slinger_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/spell_slinger_sm.webp—changed
2026-01-30Bonus Fire Rate1211changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameBuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Bonus Fire Rate1012changed
2025-11-21Cooldown Reduction126changed
2025-09-04Buff Duration1418changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Buff Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Max Stackschanged
2025-08-18Postvalue Label—Reload Timechanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Buff Duration1014changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.