Silver
Low complexity
Silver starts with 830 health and has 4 signature abilities: Slam Fire, Boot Kick, Entangling Bola, Lycan Curse. Current win rate is 45.4% across 339k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 830 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.5 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Slam Fire
Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. Deals bonus Weapon Damage against troopers and neutrals.
| Stat | Value |
|---|---|
| Cast Delay | 0.45s |
| Cast Range | 1m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Duration | 5s |
| Weapon Accuracy | -30% |
| Weapon Damage | 0% |
| Bonus Current Health as Damage | 0% |
| Fire Rate | 300% |
| Bullet Effectiveness | 0.1 |
| Bullet Radius Override | 7 |
| Bullets Override | 0 |
| Gun Spread | -1° |
| Channel Move Speed | 200m |
| Current Health as Damage | 2.5% |
| Damage | 40 |
| Debuff Duration | 3s |
| Linger Duration | 0.1s |
| Max Shots | 3 |
| Max Stacks | 0 |
| Weapon Damage vs. NPCs | 100% |
| Proc Chance | 100% |
| Recoil Delay Factor | 0.05 |
| Recoil Recovery Speed | 0.1 |
| Recoil Speed | 12 |
| Recoil Strength | 12 |
| Spread Penalty Per Shot | 0.5 |
| Stack Duration | 0s |
Boot Kick
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 10.6mm |
| Channel Duration | 0.35s |
| Charges | 0 |
| Cooldown | 21s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.25 |
| Air Drag | 0.8 |
| Bonus Damage | 25 |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Camera Turn Rate Max | 188 |
| Channel Move Speed | 0m |
| Damage | 0 |
| Debuff Duration | 0s |
| Disarm Duration | 0s |
| Enemy Push Force Away | 300 |
| Enemy Push Force Up | 300 |
| Fall Speed Max | 20 |
| Leap Forward Offset | 2.5m |
| Leap Radius | 1.7m |
| Mark Duration | 3s |
| Damage | 0% |
| Self Push Force Camera Away | 600 |
| Self Push Force Input | 0 |
| Self Push Force Up | 200 |
| Slow Duration | 0.1s |
| Stamina Restored | 0 |
| Success Input Window | 0.3 |
| Time Scale Debuff | 95 |
Entangling Bola
Throw a bola, dealing spirit damage, applying slow and preventing movement abilities or stamina.
| Stat | Value |
|---|---|
| Cast Delay | 0.24s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 23s |
| Charge Delay | -1s |
| Bonus Debuff Duration | 0 |
| Channel Move Speed | -1m |
| Damage | 40 |
| Debuff Duration | 1.5s |
| Damage | 0% |
| Ricochet Count | 0 |
| Ricochet Range | 0 |
| Root Duration | 0 |
| Self Push Force | 0 |
| Move Speed | 20% |
Lycan Curse
Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 0m |
| Charges | 0 |
| Ability Charges Conditionally | 1 |
| Cooldown | 60s |
| Charge Delay | -1s |
| Duration | 15s |
| Ability Post Cast Duration | 0.5 |
| Health Threshold to Auto-Cast | 20% |
| Bonus Duration On Bullet | 0.15 |
| Bonus Duration On Heavy Melee | 1.5 |
| Bonus Duration On Light Melee | 0.5 |
| Bonus Duration Per Health Percent Lost | 0.1 |
| Fire Rate | 60% |
| Bonus Health | 125 |
| Move Speed | 1.5m m |
| Sprint Speed | 0m |
| Bullet Resist | 0% |
| Camera Turn Rate Max | 188 |
| Channel Move Speed | 100m |
| Ending Warning Sound Duration | 3 |
| Headshot Resist | -20 |
| Heal Amount | 0 |
| Kill Credit Window | 0 |
| Kill Duration Bonus | 0s |
| Low Health Fraction | 30 |
| Low Health Rage Bonus | 40 |
| Max Rage | 100 |
| Max Stacks | 15 |
| Missing Health as Healing | 30% |
| Rage Percentage Per Second In Combat | 1 |
| Rage Percentage Per Second Out Of Combat | -3 |
| Rage Per Damage | 0.26 |
| Ready Duration | 3 |
| Stack Duration | 5s |
| Stamina | 0 |
| Stamina Regen Per Second Additive | 0 |
| Spirit Resist | 0% |
Most-built items on Silver
Weighted by the number of matches behind each build that includes them.
Silver matchups
Hardest opponents: Graves (37.6%), Seven (39.6%), Victor (40.3%), Paige (41.3%), Ivy (41.8%)
Patch history
Every recorded change to Silver, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 29 | 28 | -3.4% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |