Silver
Low complexity
Silver starts with 830 health and has 4 signature abilities: Slam Fire, Boot Kick, Entangling Bola, Lycan Curse. Current win rate is 45.8% across 336k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 830 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 2.5 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Slam Fire
Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. Deals bonus Weapon Damage against troopers and neutrals.
| Stat | Value |
|---|---|
| Cast Delay | 0.45s |
| Cast Range | 1m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Duration | 5s |
| Weapon Accuracy | -30% |
| Weapon Damage | 0% |
| Bonus Current Health as Damage | 0% |
| Fire Rate | 300% |
| Bullet Effectiveness | 0.1 |
| Bullet Radius Override | 7 |
| Bullets Override | 0 |
| Gun Spread | -1° |
| Channel Move Speed | 200m |
| Current Health as Damage | 2.5% |
| Damage | 40 |
| Debuff Duration | 3s |
| Linger Duration | 0.1s |
| Max Shots | 3 |
| Max Stacks | 0 |
| Weapon Damage vs. NPCs | 100% |
| Proc Chance | 100% |
| Recoil Delay Factor | 0.05 |
| Recoil Recovery Speed | 0.1 |
| Recoil Speed | 12 |
| Recoil Strength | 12 |
| Spread Penalty Per Shot | 0.5 |
| Stack Duration | 0s |
Boot Kick
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 10.6mm |
| Channel Duration | 0.35s |
| Charges | 0 |
| Cooldown | 21s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.25 |
| Air Drag | 0.8 |
| Bonus Damage | 25 |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Camera Turn Rate Max | 188 |
| Channel Move Speed | 0m |
| Damage | 0 |
| Debuff Duration | 0s |
| Disarm Duration | 0s |
| Enemy Push Force Away | 300 |
| Enemy Push Force Up | 300 |
| Fall Speed Max | 20 |
| Leap Forward Offset | 2.5m |
| Leap Radius | 1.7m |
| Mark Duration | 3s |
| Damage | 0% |
| Self Push Force Camera Away | 600 |
| Self Push Force Input | 0 |
| Self Push Force Up | 200 |
| Slow Duration | 0.1s |
| Stamina Restored | 0 |
| Success Input Window | 0.3 |
| Time Scale Debuff | 95 |
Entangling Bola
Throw a bola, dealing spirit damage, applying slow and preventing movement abilities or stamina.
| Stat | Value |
|---|---|
| Cast Delay | 0.24s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 23s |
| Charge Delay | -1s |
| Bonus Debuff Duration | 0 |
| Channel Move Speed | -1m |
| Damage | 40 |
| Debuff Duration | 1.5s |
| Gravity Scale | 100% |
| Damage | 0% |
| Ricochet Count | 0 |
| Ricochet Range | 0 |
| Root Duration | 0 |
| Self Push Force | 0 |
| Move Speed | 16% |
Lycan Curse
Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 0m |
| Charges | 0 |
| Ability Charges Conditionally | 1 |
| Cooldown | 60s |
| Charge Delay | -1s |
| Duration | 15s |
| Ability Post Cast Duration | 0.5 |
| Health Threshold to Auto-Cast | 20% |
| Bonus Duration On Bullet | 0.15 |
| Bonus Duration On Heavy Melee | 1.5 |
| Bonus Duration On Light Melee | 0.5 |
| Bonus Duration Per Health Percent Lost | 0.1 |
| Fire Rate | 60% |
| Bonus Health | 125 |
| Move Speed | 1.5m m |
| Sprint Speed | 0m |
| Bullet Resist | 0% |
| Camera Turn Rate Max | 188 |
| Channel Move Speed | 100m |
| Ending Warning Sound Duration | 3 |
| Headshot Resist | -20 |
| Heal Amount | 0 |
| Kill Credit Window | 0 |
| Kill Duration Bonus | 0s |
| Low Health Fraction | 30 |
| Low Health Rage Bonus | 40 |
| Max Rage | 100 |
| Max Stacks | 15 |
| Missing Health as Healing | 30% |
| Rage Percentage Per Second In Combat | 1 |
| Rage Percentage Per Second Out Of Combat | -3 |
| Rage Per Damage | 0.26 |
| Ready Duration | 3 |
| Stack Duration | 5s |
| Stamina | 0 |
| Stamina Regen Per Second Additive | 0 |
| Spirit Resist | 0% |
Most-built items on Silver
Weighted by the number of matches behind each build that includes them.
Silver matchups
Hardest opponents: Graves (37.5%), Victor (39.8%), Paige (40.1%), Seven (40.2%), Dynamo (42.1%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Modifier Value Base Health From Level
Sprint Speed
Weight
Patch history
The 40 most recent recorded changes to Silver and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-16 | Sprint Speed | 1.52.5+66.7%buff |
| 2026-09-16 | Modifier Value Base Health From Level | 2831+10.7%buff |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 2928-3.4%nerf |
| 2026-06-03 | Weapon | changed |