Warden
Moderate complexity
Warden starts with 805 health and has 4 signature abilities: Alchemical Flask, Willpower, Binding Word, Last Stand. Current win rate is 50.7% across 310k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 805 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.3 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 12s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage | 60 |
| Weapon Debuff Duration | 7s |
| Fire Rate | 0% |
| Forward Velocity | 800 |
| Move Speed | 20% |
| Projectile Lifetime | 60 |
| Radius | 5.5mm |
| Slow Duration | 3s |
| Stamina Reduction | 0 |
| Weapon Damage | -25% |
Willpower
Gain a Barrier and bonus move speed.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 5s |
| Channel Move Speed | -1m |
| Barrier | 125 |
| Move Speed bonus | 15% |
| Debuff Resist | 0% |
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 34s |
| Charge Delay | 0s |
| Additional Target Radius | 20m |
| Additional Targets | 0 |
| Bullet Resist | 0% |
| Duration | 0s |
| Channel Move Speed | -1m |
| Damage | 110 |
| Escape Range | 20mm |
| Escape Time | 2.8s |
| Immobilize Duration | 1.75s |
| Silence Debuff | 0 |
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
| Stat | Value |
|---|---|
| Cast Delay | 2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 180s |
| Charge Delay | -1s |
| Duration | 6s |
| Move Speed | 0m m |
| Bullet Resist | 50% |
| Channel Move Speed | 0m |
| Cone Angle | 115 deg |
| Non-Hero Lifesteal | 10% |
| Hero Lifesteal | 75% |
| DPS | 70 |
| Pulse Interval | 0.5s |
| Radius | 12mm |
| Spirit Resist | 50% |
| Unstoppable Cast Delay | 0 |
Most-built items on Warden
Weighted by the number of matches behind each build that includes them.
Warden matchups
Hardest opponents: Victor (45.7%), Graves (45.8%), Seven (45.9%), Ivy (46.7%), Paige (46.7%)
Patch history
Every recorded change to Warden, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Bullet Damage From Level | 0.34 | 0.28 | -17.6% |
| 2026-06-30 | Modifier Value Base Health From Level | 63 | 60 | -4.8% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |