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Fleetfoot

Tier 2 · Weapon · Active

Fleetfoot is a tier 2 weapon item costing 1,600 souls. Games in which it was bought win 51.3% of the time across 1.3M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Slow Resistance Percent30
Bullet Resist12
Active Bonus Move Speed3m

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown16s
Charge Delay-1s
Duration5s
Move Speed3.0mm
Weapon Damage6%
Bullet Resist6%
Channel Move Speed-1m
Move While Shooting Speed Penalty Reduction Percent100
Move While Zoomed Speed Penalty Reduction Percent100
Slide Distance35%
Slow Resist40%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Fleetfoot Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Fleetfoot Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Fleetfoot Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Fleetfoot, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Base Attack Damage Percentchanged
2026-05-22Slow Resistance Percent3540changed
2026-05-22Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/fleetfoot_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/fleetfoot_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Active Bonus Move Speed3.5m3.0mchanged
2025-12-16Slow Resistance Percent4035changed
2025-12-03Ability Duration65changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Slide Distancechanged
2025-08-18Postvalue Label—Slow Resistchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Bullet Resist106changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-27ActiveGain bonus <span class="highlight">Move Speed</span>.Gain bonus <span class="highlight">Move Speed</span> and <span class="highlight">Slow Resistance</span>.changed
2025-05-27Ability Cooldown1016+60.0%nerf

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.