Solomon
Low complexity
Solomon starts with 780 health and has 4 signature abilities: Setup Bishop, Kingside Knight, Rook Battery, Develop Queen. Current win rate is 44.6% across 242k ranked matches.
Base stats
Read from the game files at client version 6782.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 3.25 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Ooc Health Regen | 0 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Setup Bishop
Create a bishop that remains in place indefinitely. Move ( ): Moves the bishop, applying a fading slow and dealing spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional spirit damage when stepped on. Re-activate to recall all bishops, ending the ability.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 12s |
| Charge Delay | -1s |
| Aura Height | 50m |
| Bishop Gun Damage Percent | 0 |
| Bishop Timem Between Shots | 0.05 |
| Fire Rate | 0% |
| Bullet Resist | 25% |
| Channel Move Speed | -1m |
| Current Cooldown Refund Percent | 50 |
| Damage | 25 |
| Dash Distance | -25% |
| Debuff Duration | 0s |
| Damage Per Second | 30 |
| DPSTick Interval | 0.25 |
| Recall Distance | 80mm |
| Fading Move Speed | 30% |
| Ground Aura Height | 4m |
| Aura Linger Duration | 0s |
| Impact Damage | 70 |
| Impact Radius | 2.5mm |
| Max Deployed Pieces | 1 |
| Max Stacks | 0 |
| Move Cooldown | 3s |
| Move Distance | 12mm |
| Multi Hit Penalty Percentage | 25 |
| Pulse Damage | 0 |
| Radius | 3.5mm |
| Recast Window | 0s |
| Slow Duration | 3s |
| Stack Duration | 0s |
| Spirit Resist | 0% |
| Spirit Resistance per Stack | 0% |
| Spirit Resist | 50% |
| Time Between Hits | 0.15s |
| Square Range | 2 |
Kingside Knight
Promote an ally to be a knight, granting bonus stamina and barrier for a duration. If self-cast you develop yourself as king instead, granting double the barrier but no stamina. Move ( ): Moves the piece, making it invulnerable during the duration before landing.
| Stat | Value |
|---|---|
| Cast Range | 28mm |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.15 |
| Bonus Target Radius | 0 |
| Buff Duration | 7s |
| Channel Move Speed | -1m |
| Barrier | 80 |
| Damage | 0 |
| Max Deployed Pieces | 1 |
| Move Cooldown | 10s |
| Move Distance | 13mm |
| Remove Debuffs | 0 |
| King Move Distance | 7mm |
| Slow Duration | 0s |
| Move Speed | 0% |
| Slow Resist | 0% |
| Stamina | 1 |
| Stamina Cooldown | 0 |
| Attack Angle | 30° |
| Duration | 0s |
| Toss Up Speed | 0 |
Rook Battery
Release a pair of rooks that travel forward, dealing spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction. Re-Activate: Split the rooks perpendicularly.
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 33s |
| Charge Delay | -1s |
| Air Drag | 0.3 |
| Air Speed Max | 100 |
| Fire Rate | 0% |
| Move Speed | 0% |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| Barrier | 100 |
| Current Health | 0% |
| Damage | 50 |
| Debuff Duration | 0s |
| Detonation Delay | 0.25 |
| Fall Speed Max | 10 |
| Fire Rate | 0% |
| Knight Trail Duration | 0s |
| Ground Aura Height | 2m |
| Aura Linger Duration | 0.5s |
| Knight Trail Radius | 0m |
| Ground Aura Spacing | 3m |
| Immobilize Duration | 1s |
| Wall Reflects | 1 |
| Max Triggers | 1 |
| Move Distance | 12mm |
| Self Push Force | 0 |
| Slide Distance | 100% |
| Slow Duration | 0s |
| Move Speed | 0% |
| Stun Duration | 0s |
| Summon Health | 100 |
| Toss Back Speed | 300 |
| Duration | 1s |
| Toss Up Speed | 220 |
Develop Queen
| Stat | Value |
|---|---|
| Cast Delay | 0.75s |
| Cast Range | 30mm |
| Charges | 0 |
| Cooldown | 210s |
| Charge Delay | -1s |
| Aura Height | 8m |
| Aura Linger Duration | 0.15 |
| Channel Move Speed | -1m |
| Checkmate Threshold | 0 |
| Damage | 120 |
| Damage Per Second | 50 |
| DPSTick Interval | 0.5 |
| Recall Distance | 80mm |
| Square Duration | 0s |
| Ground Aura Height | 1m |
| Height | 10m |
| Immobilize Duration | 0s |
| Lift Height | 4m |
| Max Deployed Pieces | 1 |
| Max Stacks | 3 |
| Move Cooldown | 5s |
| Move Distance | 16mm |
| Pulse Damage | 0 |
| Additional Moves | 2 |
| Slow Duration | 1.5s |
| Move Speed | 15% |
| Stun Duration | 1.25s |
| Square Range | 3 |
| Toss Up Speed | 600 |
Most-built items on Solomon
Weighted by the number of matches behind each build that includes them.
Solomon matchups
Hardest opponents: Rat King (37.2%), Graves (39.5%), Paige (39.8%), Seven (39.9%), Haze (40.4%)
Patch history
The 40 most recent recorded changes to Solomon and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-10-13 | Models | changed |
| 2026-10-13 | Lore | In a world that moves too fast, Solomon is content to stop and listen. Offering a friendly ear and good counsel, Solomon has found himself sitting across the chess table from tourists, criminals, and titans of industry. But no matter his opponent, Solomon remains un-phased… because to him, chess is so much more than a game. It's an equalizer. A way for him to connect to people from all walks of life on an even playing field.In a world that moves too fast, Solomon is content to stop and listen. Offering a friendly ear and good counsel, Solomon has found himself sitting across the chess table from tourists, criminals, and titans of industry. But no matter his opponent, Solomon remains un-phased... because to him, chess is so much more than a game. It's an equalizer. A way for him to connect to people from all walks of life on an even playing field.changed |
| 2026-10-09 | Added to the game | changed |