Deadman Danny
Moderate complexity
Deadman Danny starts with 680 health and has 4 signature abilities: Strix Salvo, Chimera Mk1, Jettison Fuel, Close The Deal. Current win rate is 36.0% across 16k ranked matches.
Base stats
Read from the game files at client version 6782.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 680 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.4 |
| Ooc Health Regen | 0 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.2 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Strix Salvo
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.
| Stat | Value |
|---|---|
| Cast Range | 35mm |
| Charges | 0 |
| Cooldown | 30s |
| Charge Delay | -1s |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| Marked Damage | 45 |
| Mark Duration | 10s |
| Slow Duration | 1.5s |
| Fading Slow | 40% |
| Damage | 27 |
| Explosion Radius | 3.5mm |
| Heat Gained | 0% |
| Impact Damage | 0 |
| Missiles Launched | 3 |
| Mine Arm Time | 0.3 |
| Explode Delay | 6s |
| Range | 21mm |
Chimera Mk1
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
| Stat | Value |
|---|---|
| Cast Delay | 0.7s |
| Cast Range | 0m |
| Channel Duration | 5s |
| Charges | 0 |
| Cooldown | 21s |
| Charge Delay | -1s |
| Camera Turn Rate Max | 0 |
| Channel Move Speed | -1m |
| Explosion Damage | 70 |
| Explosion Damage | 70 |
| Heal On Hit | 0 |
| Heat | 40 |
| Heat Drain Rate | -3 |
| Air Dash Heat | 4% |
| Heat Gain Launch | 18 |
| Heat Gain | 33/s |
| Heat Gain Rate Slow Percent Effectiveness | 75 |
| Heat Gain Rate VTOL | 60 |
| Heat Pct | 100 |
| Self Damage | 12% Max Health |
| Overheat Damage Health Pct | 0 |
| Overheat Lockout Duration Reduction On Player Hit Percent | 0 |
| Overheat Stun Delay Duration | 2.5 |
| Stun | 0s |
| Self Stun | 1.3s |
| Radius | 8.0mm |
| Reduce Cooldown On Enemy Hit Percent | 0 |
| Reduce Stun On Enemy Hit Percent | 0 |
| Self Damage Reduction On Player Hit Percent | 0 |
| Stamina Restored | 0 |
| Duration | 0.9s |
Jettison Fuel
Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.
| Stat | Value |
|---|---|
| Cast Range | 22.0mm |
| Charges | 0 |
| Cooldown | 22s |
| Charge Delay | -1s |
| Duration | 2s |
| Ammo Per Second | 0 |
| Backblast Cone Angle | 40 |
| Beam Width | 2.75mm |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Bullet Resist | -15% |
| Burst Mark Stacks | 0 |
| Channel Move Speed | -1m |
| Charge Shot Explosion Radius | 0% |
| Debuff Duration | 7s |
| Damage Per Second | 30 |
| Heat Gain | -1/s |
| Heat Gain Rate Hitting Enemy | -20 |
| Burst Damage | 35 |
| Slow Duration | 0s |
| Move Speed | 0% |
| Tick Rate | 0.1 |
Close The Deal
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Grab Range | 10.0mm |
| Charges | 0 |
| Cooldown | 135s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.1 |
| Bonus Damage | 50% |
| Channel Move Speed | -1m |
| Cooldown on miss | 0% |
| Damage | 70 |
| Falling Damage | 3 / meter |
| Low Health Threshold | 50% |
| Max Height | 1,700 |
| Self Damage | 25% |
| Stun Duration | 0.5s |
| Stun Duration Self | 0.4 |
Deadman Danny matchups
Hardest opponents: Rat King (29.3%), Seven (30.7%), Graves (31.3%), Mo & Krill (31.3%), Kelvin (31.9%)
Patch history
The 40 most recent recorded changes to Deadman Danny and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-10-13 | Added to the game | changed |