Reactive Barrier
Tier 2 · Vitality · Passive
Reactive Barrier is a tier 2 vitality item costing 1,600 souls. Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. Games in which it was bought win 50.2% of the time across 1.5M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Vex Barrier Combat Barrier | 375 |
| Ability Cooldown | -15 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 55s |
| Charge Delay | -1s |
| Duration | 10s |
| Channel Move Speed | -1m |
| Out of Combat Regen | 1 |
| Barrier | 325 |
Built from
- Grit — 800 souls
Builds into
- Indomitable — tier 4, 6,400 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Ability Cooldown
Disable Value
Channel Move Speed
Patch history
Every recorded change to Reactive Barrier, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-05-22 | Out Of Combat Health Regen | changed |
| 2026-05-22 | Component Items | changed |
| 2026-05-22 | Tooltip Sections | changed |
| 2026-04-30 | Desc | Automatically <span class="highlight">restores one stamina</span> and gain a <span class="highlight">Barrier</span> when you are <span class="highlight">movement locked, Stunned, Chained, Immobilized, or Slept</span>.Gain a <span class="highlight">Barrier</span> when you are <span class="highlight">Stunned, Chained, Immobilized, Slept or Silenced</span>.changed |
| 2026-04-30 | Tooltip Sections | changed |
| 2026-04-30 | Ability Cooldown | 4055changed |
| 2026-04-30 | Tech Resist | changed |
| 2026-04-30 | Stat Scale | 2.091.8-14.0% |
| 2026-04-30 | Tooltip Sections | changed |
| 2026-04-30 | Upgrades | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/reactive_barrier_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/reactive_barrier_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-11-21 | Ability Cooldown | 2640changed |
| 2025-11-21 | Ability Duration | 1210changed |
| 2025-11-21 | Class Name | scale_function_tech_damagescale_function_single_statchanged |
| 2025-10-24 | Ability Cooldown | 2426+8.3%nerf |
| 2025-10-02 | Ability Cooldown | 2224+9.1%nerf |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Spirit Powerchanged |
| 2025-08-18 | Postvalue Label | —Spirit Resistchanged |
| 2025-08-18 | Postvalue Label | —Barrierchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.