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Reactive Barrier

Tier 2 · Vitality · Passive

Reactive Barrier is a tier 2 vitality item costing 1,600 souls. Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. Games in which it was bought win 50.3% of the time across 1.6M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Vex Barrier Combat Barrier375
Ability Cooldown-15

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown55s
Charge Delay-1s
Duration10s
Channel Move Speed-1m
Out of Combat Regen1
Barrier325

Built from

Builds into

Patch history

Every recorded change to Reactive Barrier, newest first.

PatchStatBeforeAfterChange
2026-05-22Out Of Combat Health Regenchanged
2026-05-22Component Itemschanged
2026-05-22Tooltip Sectionschanged
2026-04-30DescAutomatically <span class="highlight">restores one stamina</span> and gain a <span class="highlight">Barrier</span> when you are <span class="highlight">movement locked, Stunned, Chained, Immobilized, or Slept</span>.Gain a <span class="highlight">Barrier</span> when you are <span class="highlight">Stunned, Chained, Immobilized, Slept or Silenced</span>.changed
2026-04-30Tooltip Sectionschanged
2026-04-30Ability Cooldown4055changed
2026-04-30Tech Resistchanged
2026-04-30Stat Scale2.091.8-14.0%
2026-04-30Tooltip Sectionschanged
2026-04-30Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/reactive_barrier_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/reactive_barrier_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Class Namescale_function_tech_damagescale_function_single_statchanged
2025-11-21Ability Duration1210changed
2025-11-21Ability Cooldown2640changed
2025-10-24Ability Cooldown2426+8.3%
2025-10-02Ability Cooldown2224+9.1%
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelSpirit Resistchanged
2025-08-18Postvalue LabelBarrierchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18M Bullet Speed Curvechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.