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Melee Charge

Tier 2 · Weapon · Passive

Melee Charge is a tier 2 weapon item costing 1,600 souls. Your next Heavy Melee attack against an enemy deals increased damage. Games in which it was bought win 50.7% of the time across 1.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Melee Distance Scale30
Bullet Resist12
Bonus Heavy Melee Damage15

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown5s
Charge Delay-1s
Bonus Heavy Damage25%
Melee Damage10%
Bullet Resist6%
Channel Move Speed-1m
Heavy Melee Distance50%

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Melee Charge Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Melee Charge Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Melee Charge Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Melee Charge, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged
2026-05-22Ability Cooldown75changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/melee_charge_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/melee_charge_sm.webp—changed
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Postvalue Label—Bonus Heavy Damagechanged
2025-08-18Postvalue Label—Melee Damagechanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Heavy Melee Distancechanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Bullet Resist106changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Bonus Heavy Melee Damage3025changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.