Crushing Fists
Tier 4 · Weapon · Passive
Crushing Fists is a tier 4 weapon item costing 6,400 souls. Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned. Games in which it was bought win 54.5% of the time across 819k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Melee Distance Scale | 40 |
| Bullet Resist | 12 |
| Bonus Melee Damage Percent | 15 |
| Bullet Resist Reduction | -4 |
| Bonus Heavy Melee Damage | 15 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 5s |
| Charge Delay | -1s |
| Bonus Heavy Damage | 25% |
| Melee Damage | 22% |
| Bullet Resist | 12% |
| Bullet Resist | -5% |
| Channel Move Speed | -1m |
| Debuff Duration | 8s |
| Heavy Melee Bonus | 2x |
| Ammo | 15% |
| Light Melee Stacks | 1 |
| Max Stacks | 6 |
| Heavy Melee Distance | 60% |
| Stun Duration | 0.75s |
Built from
- Melee Charge — 1,600 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Channel Move Speed
Ability Cooldown Between Charge
Patch history
Every recorded change to Crushing Fists, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-07-28 | Bullet Resist Reduction | -4-5changed |
| 2026-07-28 | Stun Duration | 0.50.75changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged |
| 2026-05-22 | Ability Cooldown | 75changed |
| 2026-05-22 | Bonus Melee Damage Percent | 2022changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crushing_fists_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crushing_fists_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | DebuffDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Bonus Heavy Damagechanged |
| 2025-08-18 | Postvalue Label | —Melee Damagechanged |
| 2025-08-18 | Postvalue Label | —Bullet Resistchanged |
| 2025-08-18 | Postvalue Label | —Bullet Resistchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Debuff Durationchanged |
| 2025-08-18 | Postvalue Label | —Heavy Melee Bonuschanged |
| 2025-08-18 | Postvalue Label | —Ammochanged |
| 2025-08-18 | Postvalue Label | —Max Stackschanged |
| 2025-08-18 | Postvalue Label | —Heavy Melee Distancechanged |
| 2025-08-18 | Postvalue Label | —Stun Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.