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Crushing Fists

Tier 4 · Weapon · Passive

Crushing Fists is a tier 4 weapon item costing 6,400 souls. Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned. Games in which it was bought win 54.6% of the time across 747k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Melee Distance Scale40
Bullet Resist12
Bonus Melee Damage Percent15
Bullet Resist Reduction-4
Bonus Heavy Melee Damage15

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown5s
Charge Delay-1s
Bonus Heavy Damage25%
Melee Damage22%
Bullet Resist12%
Bullet Resist-5%
Channel Move Speed-1m
Debuff Duration8s
Heavy Melee Bonus2x
Ammo15%
Light Melee Stacks1
Max Stacks6
Heavy Melee Distance60%
Stun Duration0.75s

Built from

Patch history

Every recorded change to Crushing Fists, newest first.

PatchStatBeforeAfterChange
2026-07-28Bullet Resist Reduction-4-5changed
2026-07-28Stun Duration0.50.75changed
2026-06-03Provided Property TypeMODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged
2026-05-22Ability Cooldown75changed
2026-05-22Bonus Melee Damage Percent2022changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crushing_fists_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/crushing_fists_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameDebuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelBonus Heavy Damagechanged
2025-08-18Postvalue LabelMelee Damagechanged
2025-08-18Postvalue LabelBullet Resistchanged
2025-08-18Postvalue LabelBullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDebuff Durationchanged
2025-08-18Postvalue LabelHeavy Melee Bonuschanged
2025-08-18Postvalue LabelAmmochanged
2025-08-18Postvalue LabelMax Stackschanged
2025-08-18Postvalue LabelHeavy Melee Distancechanged
2025-08-18Postvalue LabelStun Durationchanged
2025-08-18Postvalue LabelSpirit Powerchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.