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Fortitude

Tier 3 · Vitality · Passive

Fortitude is a tier 3 vitality item costing 3,200 souls. After not taking damage for a period, gain health regen. Games in which it was bought win 50.6% of the time across 1.5M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Restore Delay-6
Bonus Health375
Bonus Move Speed1m
Heal Life Percent Out Of Combat1

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Health375
Move Speed1.5m m
Channel Move Speed-1m
Max Health Regen2.25 %
Health Threshold75
Restore Delay10 s

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Fortitude Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Fortitude Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Restore Delay

Fortitude Restore Delay across 3 patchesbefore 2025-10-24: 142025-10-24: 132026-03-06: 101410

Patch history

Every recorded change to Fortitude, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-16Heal Life Percent Out Of Combat22.25changed
2026-05-22Bonus Move Speed1.25m1.5mchanged
2026-03-06Restore Delay1310changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fortitude_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fortitude_sm.webp—changed
2026-01-30Upgradeschanged
2026-01-22DescAfter not taking damage for <span class="highlight">13s</span>, gain <span class="highlight">2% Max Health Regen</span>.After not taking damage for a period, gain health regen.changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Label—Max Health Regenchanged
2026-01-22Postfix— %changed
2026-01-22Postvalue Label—Max Health Regenchanged
2026-01-22Prefix—{s:sign}changed
2026-01-22Tooltip Is Elevatedchanged
2026-01-22Tooltip Is Importantchanged
2026-01-22Tooltip Section—passivechanged
2026-01-22Label—Restore Delaychanged
2026-01-22Postfixs schanged
2026-01-22Postvalue Label—Restore Delaychanged
2026-01-22Prefix—{s:sign}changed
2026-01-22Tooltip Is Elevatedchanged
2026-01-22Tooltip Is Importantchanged
2026-01-22Tooltip Section—passivechanged
2026-01-22Tooltip Sectionschanged
2026-01-22Upgradeschanged
2025-12-16Bonus Move Speed1.5m1.25mchanged
2025-10-24DescAfter not taking damage for <span class="highlight">14s</span>, gain <span class="highlight">2% Max Health Regen</span>.After not taking damage for <span class="highlight">13s</span>, gain <span class="highlight">2% Max Health Regen</span>.changed
2025-10-24Restore Delay1413changed
2025-10-24Tooltip Sectionschanged
2025-08-18Postvalue Label—Cast Delaychanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.