Fortitude
Tier 3 · Vitality · Passive
Fortitude is a tier 3 vitality item costing 3,200 souls. After not taking damage for a period, gain health regen. Games in which it was bought win 50.6% of the time across 1.5M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Restore Delay | -6 |
| Bonus Health | 375 |
| Bonus Move Speed | 1m |
| Heal Life Percent Out Of Combat | 1 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Health | 375 |
| Move Speed | 1.5m m |
| Channel Move Speed | -1m |
| Max Health Regen | 2.25 % |
| Health Threshold | 75 |
| Restore Delay | 10 s |
Built from
- Extra Health — 800 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Restore Delay
Patch history
Every recorded change to Fortitude, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-16 | Heal Life Percent Out Of Combat | 22.25changed |
| 2026-05-22 | Bonus Move Speed | 1.25m1.5mchanged |
| 2026-03-06 | Restore Delay | 1310changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fortitude_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fortitude_sm.webp—changed |
| 2026-01-30 | Upgrades | changed |
| 2026-01-22 | Desc | After not taking damage for <span class="highlight">13s</span>, gain <span class="highlight">2% Max Health Regen</span>.After not taking damage for a period, gain health regen.changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/s mchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Label | —Max Health Regenchanged |
| 2026-01-22 | Postfix | — %changed |
| 2026-01-22 | Postvalue Label | —Max Health Regenchanged |
| 2026-01-22 | Prefix | —{s:sign}changed |
| 2026-01-22 | Tooltip Is Elevated | changed |
| 2026-01-22 | Tooltip Is Important | changed |
| 2026-01-22 | Tooltip Section | —passivechanged |
| 2026-01-22 | Label | —Restore Delaychanged |
| 2026-01-22 | Postfix | s schanged |
| 2026-01-22 | Postvalue Label | —Restore Delaychanged |
| 2026-01-22 | Prefix | —{s:sign}changed |
| 2026-01-22 | Tooltip Is Elevated | changed |
| 2026-01-22 | Tooltip Is Important | changed |
| 2026-01-22 | Tooltip Section | —passivechanged |
| 2026-01-22 | Tooltip Sections | changed |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Bonus Move Speed | 1.5m1.25mchanged |
| 2025-10-24 | Desc | After not taking damage for <span class="highlight">14s</span>, gain <span class="highlight">2% Max Health Regen</span>.After not taking damage for <span class="highlight">13s</span>, gain <span class="highlight">2% Max Health Regen</span>.changed |
| 2025-10-24 | Restore Delay | 1413changed |
| 2025-10-24 | Tooltip Sections | changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.