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Deadlock patch — 1 July 2026

Build 6611, 6612

The Deadlock patch of 1 July 2026 changed 3 heroes and 0 items, with 16 individual stat changes in total 1 buffs and 0 nerfs where the direction is unambiguous.

Valve did not publish notes for this build. Everything below is computed from the game files.

Hero changes

Ordered by number of changes.

Shiv

StatBeforeAfterChange
Slice and Dice: Vulnerability Per Stackchanged
Slice and Dice: Info Sectionschanged
Slice and Dice: Upgradeschanged
Slice and Dice: DescPerform a <span class="highlight">dash forward, damaging enemies along the path</span> and <span class="highlight">increases the damage</span> they take from you. This debuff can stack.Perform a <span class="highlight">dash forward, damaging enemies along the path</span>. Hit Enemies have their <img src="https://assets-bucket.deadlock-api.com/assets-api-res/images/upgrades/property_tech_armor.png" class="inline-attribute SpiritResist" alt="spirit resist"/><span class="inline-attribute-label SpiritResist" style="color: #CE90FF;">spirit resist</span> reduced. This debuff can stack.changed
Slice and Dice: T2 Desc<span class="highlight">+4%</span> Damage Amp<br><span class="highlight">+2m</span> Dash Range<span class="highlight">-6%</span> Spirit Resist<br><span class="highlight">+2m</span> Dash Rangechanged
Slice and Dice: Css Classmelee_damagetech_damagechanged
Slice and Dice: Class Namescale_function_single_statscale_function_tech_damagechanged
Slice and Dice: Specific Stat Scale TypeELightMeleeDamageETechPowerchanged
Slice and Dice: Stat Scale11.44+44.1%
Slice and Dice: Subclass NameDamage_scale_functionImpactDamage_scale_functionchanged
Slice and Dice: Impact Damage2575+200.0%
Killing Blow: T3 Desc<span class="highlight">+10%</span> Enemy Health Threshold<span class="highlight">+8%</span> Enemy Health Thresholdchanged
Killing Blow: Upgradeschanged

Vyper

StatBeforeAfterChange
Petrifying Bola: Ability Cooldown90105changed
Petrifying Bola: Upgradeschanged

Apollo

StatBeforeAfterChange
Riposte: Dash Range20m35mchanged

Changes are computed by diffing the game files between builds 6611 and 6612. A change is only labelled a buff or a nerf where the stat has an unambiguous direction — a longer duration, for example, can be either, so it is reported as a change without a judgement.