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Deadlock patch — 30 March 2026

Build 6423, 6424

The Deadlock patch of 30 March 2026 changed 2 heroes and 0 items, with 13 individual stat changes in total.

Valve did not publish notes for this build. Everything below is computed from the game files.

Hero changes

Ordered by number of changes.

Graves

StatBeforeAfterChange
Essence Theft: Zombie Melee Build Upchanged
Essence Theft: Upgradeschanged
Essence Theft: T3 Desc<span class="highlight">+1</span> Weapon Tethers & Improved Tether TargetingAll <span class="highlight">Summons</span> now apply Essence Theftchanged
Essence Theft: Skull Build Up0.150changed
Essence Theft: Zombie Explosion Build Upchanged
Jar of Dead: Upgradeschanged
Jar of Dead: Skulls On Caster Deathchanged
Jar of Dead: T2 Desc<span class="highlight">+4s</span> Duration<br>On Hit: Apply <span class="highlight">30%</span> Slow for 1sOn Hit: Apply <span class="highlight">30%</span> Slow for 1schanged
Jar of Dead: T3 Desc<span class="highlight">+2</span> Deadheads. Deadheads now trigger Essence Theft<span class="highlight">+2</span> Deadheads and <span class="highlight">+4s</span> Deadhead Lifetimechanged
Jar of Dead: Skulls Fire Rate On Caster Deathchanged
Jar of Dead: Upgradeschanged

Holliday

StatBeforeAfterChange
Crackshot: Info Sectionschanged
Crackshot: DescHeadshots deal bonus <Panel class="AbilityPropertyIcon prop_bullet_damage"> <span class="highlight_courage">Damage</span> and applies a <Panel class="AbilityPropertyIcon prop_slow"> <span class="highlight">Fading Move Speed penalty</span>. This effect can only occur when off cooldown. <br><br>Cooldown is reduced by 50% on NPC hits. <br><span class="diminish">Crackshot ignores range damage fall-off and does not apply to objectives.</span>Bullets apply . If hit three times consecutively, deal <svg width="128" height="128" viewBox="0 0 128 128" fill="white" xmlns="http://www.w3.org/2000/svg"> <path d="M32.0027 9C40.8042 9 48.6533 13.3022 53.7875 20.0238H53.7766C57.1324 24.4142 58.5664 26.6091 59.9993 26.6084C61.4318 26.6078 62.8632 24.4129 66.2125 20.0238C71.3467 13.3022 79.1958 9 87.9973 9C103.466 9 116 22.2789 116 38.6558C116 38.7707 115.999 38.8854 115.998 39H4.00155C4.00052 38.8854 4 38.7707 4 38.6558C4 22.2789 16.5345 9 32.0027 9Z" fill="white"/> <path d="M24.5608 79C27.3761 82.0873 30.3317 85.1748 33.3264 88.303C41.7966 97.1509 50.5788 106.325 57.3782 116.742C58.8889 119.051 61.1111 119.051 62.6218 116.742C69.4174 106.328 78.1987 97.1556 86.6692 88.3073C89.6652 85.1778 92.6222 82.0889 95.4388 79H24.5608Z" fill="white"/> <path d="M123 59.0055C123 59.0055 117.403 49 100.88 49H75V69H100.88C117.413 69 123 58.9945 123 58.9945V59.0055Z" fill="white"/> <path d="M67 57C68.1046 57 69 57.8954 69 59C69 60.1046 68.1046 61 67 61H7C5.89543 61 5 60.1046 5 59C5 57.8954 5.89543 57 7 57H67Z" fill="white"/> </svg> <span class="inline-attribute-label BonusWeaponDamage">bonus weapon damage</span> and apply <img src="https://assets-bucket.deadlock-api.com/assets-api-res/images/upgrades/property_slow_large.png" class="inline-attribute Slow" alt="slow"/><span class="inline-attribute-label Slow">slow</span>. <br><span class="diminish">Crackshot ignores range damage fall-off and does not apply to objectives.</span>changed

Changes are computed by diffing the game files between builds 6423 and 6424. A change is only labelled a buff or a nerf where the stat has an unambiguous direction — a longer duration, for example, can be either, so it is reported as a change without a judgement.