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Tesla Bullets

Tier 3 · Weapon · Passive

Tesla Bullets is a tier 3 weapon item costing 3,200 souls. Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. Games in which it was bought win 51.1% of the time across 1.2M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Damage Per Chain25
Bonus Per Chain25

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Damage on Jump33
Max Jumps4
Jump Radius8mm
Chain Tick Rate0.4
Channel Move Speed-1m
Shock Damage33
Proc Chance15%
Max Frequency0.2s

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Tesla Bullets Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Tesla Bullets Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Tesla Bullets Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Tesla Bullets, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-05-22Proc Cooldown0.250.2changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/tesla_bullets_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/tesla_bullets_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Stat Scale0.140.19+36.2%
2025-11-21Damage Per Chain4033changed
2025-11-21Stat Scale0.140.19+36.2%
2025-11-21Bonus Per Chain4033changed
2025-10-02Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-09-04Bonus Per Chain4540changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Damage on Jumpchanged
2025-08-18Postvalue Label—Max Jumpschanged
2025-08-18Postvalue Label—Jump Radiuschanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Shock Damagechanged
2025-08-18Postvalue Label—Proc Chancechanged
2025-08-18Postvalue Label—Max Frequencychanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Damage Per Chain4540changed
2025-05-11Stat Scale0.150.14-7.0%

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.