Tesla Bullets
Tier 3 · Weapon · Passive
Tesla Bullets is a tier 3 weapon item costing 3,200 souls. Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. Games in which it was bought win 51.1% of the time across 1.2M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Damage Per Chain | 25 |
| Bonus Per Chain | 25 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Damage on Jump | 33 |
| Max Jumps | 4 |
| Jump Radius | 8mm |
| Chain Tick Rate | 0.4 |
| Channel Move Speed | -1m |
| Shock Damage | 33 |
| Proc Chance | 15% |
| Max Frequency | 0.2s |
Builds into
- Capacitor — tier 4, 6,400 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Channel Move Speed
Ability Cooldown Between Charge
Patch history
Every recorded change to Tesla Bullets, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-05-22 | Proc Cooldown | 0.250.2changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/tesla_bullets_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/tesla_bullets_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-11-21 | Stat Scale | 0.140.19+36.2% |
| 2025-11-21 | Damage Per Chain | 4033changed |
| 2025-11-21 | Stat Scale | 0.140.19+36.2% |
| 2025-11-21 | Bonus Per Chain | 4033changed |
| 2025-10-02 | Specific Stat Scale Type | ETechCooldownEItemCooldownchanged |
| 2025-09-04 | Bonus Per Chain | 4540changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Damage on Jumpchanged |
| 2025-08-18 | Postvalue Label | —Max Jumpschanged |
| 2025-08-18 | Postvalue Label | —Jump Radiuschanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Shock Damagechanged |
| 2025-08-18 | Postvalue Label | —Proc Chancechanged |
| 2025-08-18 | Postvalue Label | —Max Frequencychanged |
| 2025-08-18 | Postvalue Label | —Spirit Powerchanged |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | M Bullet Speed Curve | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldownEItemCooldownchanged |
| 2025-05-19 | Damage Per Chain | 4540changed |
| 2025-05-11 | Stat Scale | 0.150.14-7.0% |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.