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Split Shot

Tier 2 · Weapon · Active

Split Shot is a tier 2 weapon item costing 1,600 souls. Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot. Games in which it was bought win 50.4% of the time across 372k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bullet Split Shot4
Weapon Damage Per Stack8
Ability Cooldown-8

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown27s
Charge Delay-1s
Bullet Velocity0%
Buff Duration5s
Weapon Multishot5
Channel Move Speed-1m
Max Stacks5
Fire Rate During Multishots0%
Spread Angle Degrees45
Stack Duration12s
Weapon Damage per Stack8%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Split Shot Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown

Split Shot Ability Cooldown across 4 patchesbefore 2025-11-21: 142025-11-21: 322026-03-06: 242026-04-30: 271427

Channel Move Speed

Split Shot Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Patch history

Every recorded change to Split Shot, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-04-30Ability Cooldown2427changed
2026-04-30Max Stacks65changed
2026-04-30Weapon Damage Per Stack108changed
2026-03-21Upgradeschanged
2026-03-06Ability Cooldown3224changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/split_shot_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/split_shot_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameBuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameWeaponDamageBonusDuration_scale_functiondamage_duration_scale_functionchanged
2026-01-22Upgradeschanged
2025-11-21Ability Cooldown1432changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Bullet Velocitychanged
2025-08-18Postvalue Label—Buff Durationchanged
2025-08-18Postvalue Label—Weapon Multishotchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Max Stackschanged
2025-08-18Postvalue Label—Fire Rate During Multishotschanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Stack Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.