Split Shot
Tier 2 · Weapon · Active
Split Shot is a tier 2 weapon item costing 1,600 souls. Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot. Games in which it was bought win 50.4% of the time across 372k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bullet Split Shot | 4 |
| Weapon Damage Per Stack | 8 |
| Ability Cooldown | -8 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 27s |
| Charge Delay | -1s |
| Bullet Velocity | 0% |
| Buff Duration | 5s |
| Weapon Multishot | 5 |
| Channel Move Speed | -1m |
| Max Stacks | 5 |
| Fire Rate During Multishots | 0% |
| Spread Angle Degrees | 45 |
| Stack Duration | 12s |
| Weapon Damage per Stack | 8% |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown
Channel Move Speed
Patch history
Every recorded change to Split Shot, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-04-30 | Ability Cooldown | 2427changed |
| 2026-04-30 | Max Stacks | 65changed |
| 2026-04-30 | Weapon Damage Per Stack | 108changed |
| 2026-03-21 | Upgrades | changed |
| 2026-03-06 | Ability Cooldown | 3224changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/split_shot_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/split_shot_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | BuffDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | WeaponDamageBonusDuration_scale_functiondamage_duration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-11-21 | Ability Cooldown | 1432changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Bullet Velocitychanged |
| 2025-08-18 | Postvalue Label | —Buff Durationchanged |
| 2025-08-18 | Postvalue Label | —Weapon Multishotchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Max Stackschanged |
| 2025-08-18 | Postvalue Label | —Fire Rate During Multishotschanged |
| 2025-08-18 | Postvalue Label | —Spirit Powerchanged |
| 2025-08-18 | Postvalue Label | —Stack Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.