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Slowing Bullets

Tier 2 · Weapon · Passive

Slowing Bullets is a tier 2 weapon item costing 1,600 souls. Your bullets build up a Movement Slow on enemies. Games in which it was bought win 49.2% of the time across 658k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Slow Percent16
Ground Dash Reduction Percent-8

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Decay Time5s
Buildup Per Shot0.7%
Channel Move Speed-1m
Dash Distance-20%
Slow Duration3.5s
Move Speed24%

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Slowing Bullets Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Slowing Bullets Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Ground Dash Reduction Percent

Slowing Bullets Ground Dash Reduction Percent across 4 patchesbefore 2026-01-30: -202026-01-30: -252026-05-22: -222026-09-16: -20-20-20

Patch history

Every recorded change to Slowing Bullets, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-16Upgradeschanged
2026-09-16Slow Percent3024changed
2026-09-16Ground Dash Reduction Percent-22-20changed
2026-07-28Base Attack Damage Percentchanged
2026-07-28Tooltip Sectionschanged
2026-07-28Upgradeschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Ground Dash Reduction Percent-25-22changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.webp—changed
2026-01-30Base Attack Damage Percentchanged
2026-01-30Bonus Fire Ratechanged
2026-01-30Build Up Per Shot0.770.7changed
2026-01-30Ground Dash Reduction Percent-20-25changed
2026-01-30Tooltip Sectionschanged
2026-01-30Upgradeschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-08-18LabelDebuff DurationSlow Durationchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Buildup Decay Timechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.