Slowing Bullets
Tier 2 · Weapon · Passive
Slowing Bullets is a tier 2 weapon item costing 1,600 souls. Your bullets build up a Movement Slow on enemies. Games in which it was bought win 49.2% of the time across 658k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Slow Percent | 16 |
| Ground Dash Reduction Percent | -8 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 0.7% |
| Channel Move Speed | -1m |
| Dash Distance | -20% |
| Slow Duration | 3.5s |
| Move Speed | 24% |
Builds into
- Weighted Shots — tier 3, 3,200 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Ground Dash Reduction Percent
Patch history
Every recorded change to Slowing Bullets, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-16 | Upgrades | changed |
| 2026-09-16 | Slow Percent | 3024changed |
| 2026-09-16 | Ground Dash Reduction Percent | -22-20changed |
| 2026-07-28 | Base Attack Damage Percent | changed |
| 2026-07-28 | Tooltip Sections | changed |
| 2026-07-28 | Upgrades | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged |
| 2026-05-22 | Ground Dash Reduction Percent | -25-22changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.webp—changed |
| 2026-01-30 | Base Attack Damage Percent | changed |
| 2026-01-30 | Bonus Fire Rate | changed |
| 2026-01-30 | Build Up Per Shot | 0.770.7changed |
| 2026-01-30 | Ground Dash Reduction Percent | -20-25changed |
| 2026-01-30 | Tooltip Sections | changed |
| 2026-01-30 | Upgrades | changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-08-18 | Label | Debuff DurationSlow Durationchanged |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Fire Ratechanged |
| 2025-08-18 | Postvalue Label | —Buildup Decay Timechanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.