Shadow Weave
Tier 3 · Weapon · Active
Shadow Weave is a tier 3 weapon item costing 3,200 souls. Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Games in which it was bought win 51.0% of the time across 171k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Out Of Combat Health Regen | 20 |
| Ambush Bonus Fire Rate | 35 |
| Ambush Bonus Melee Damage | 30 |
| Ambush Bonus Tech Power | 35 |
| Ability Cooldown | -17 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 37s |
| Charge Delay | -1s |
| Stealth Duration | 13s |
| Ambush Fire Rate | 25% |
| Ambush Melee Damage | 25% |
| Ambush Spirit Power | 25 |
| Ambush Duration | 5s |
| Sprint Speed | 2mm |
| Channel Move Speed | -1m |
| Full Invis Distance | 30m |
| Invis Alert When Fading | 1 |
| Invis Cancel On Damage | 1 |
| Fade Time | 0.6s |
| Invis Sprint Speed | 5mm |
| Out of Combat Regen | 5 |
| Reveal On Damage Duration | 1.5 |
| Reveal On Spotted Duration | 1.5 |
| Spot Radius | 20mm |
Built from
- Sprint Boots — 800 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Ambush Bonus Fire Rate
Patch history
Every recorded change to Shadow Weave, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-16 | Bonus Sprint Speed | 1.5m2mchanged |
| 2026-09-16 | Ability Cooldown | 4537-17.8%buff |
| 2026-09-16 | Component Items | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged |
| 2026-05-22 | Ability Duration | 1013changed |
| 2026-05-22 | Ambush Bonus Fire Rate | 2025changed |
| 2026-05-22 | Ambush Bonus Melee Damage | 2025changed |
| 2026-05-22 | Ambush Bonus Tech Power | 2025changed |
| 2026-04-30 | Cost | 6,4003,200-50.0%buff |
| 2026-04-30 | Item Tier | 43-25.0% |
| 2026-04-30 | Ability Cooldown | 3245+40.6%nerf |
| 2026-04-30 | Ability Duration | 1810changed |
| 2026-04-30 | Ambush Bonus Fire Rate | 3220changed |
| 2026-04-30 | Ambush Bonus Melee Damage | 2520changed |
| 2026-04-30 | Ambush Bonus Tech Power | 3520changed |
| 2026-04-30 | Ambush Duration | 85changed |
| 2026-04-30 | Out Of Combat Health Regen | 105changed |
| 2026-04-30 | Spotted Radius | 18m20mchanged |
| 2026-03-21 | Upgrades | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/shadow_weave_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/shadow_weave_sm.webp—changed |
| 2026-01-30 | Ambush Bonus Fire Rate | 3532changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | AmbushDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Bonus Sprint Speed | 2m1.5mchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.