Shadow Weave
Tier 3 · Weapon · Active
Shadow Weave is a tier 3 weapon item costing 3,200 souls. Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Games in which it was bought win 52.1% of the time across 150k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Out Of Combat Health Regen | 20 |
| Ambush Bonus Fire Rate | 35 |
| Ambush Bonus Melee Damage | 30 |
| Ambush Bonus Tech Power | 35 |
| Ability Cooldown | -17 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 45s |
| Charge Delay | -1s |
| Stealth Duration | 13s |
| Ambush Fire Rate | 25% |
| Ambush Melee Damage | 25% |
| Ambush Spirit Power | 25 |
| Ambush Duration | 5s |
| Sprint Speed | 1.5mm |
| Channel Move Speed | -1m |
| Full Invis Distance | 30m |
| Invis Alert When Fading | 1 |
| Invis Cancel On Damage | 1 |
| Fade Time | 0.6s |
| Invis Sprint Speed | 5mm |
| Out of Combat Regen | 5 |
| Reveal On Damage Duration | 1.5 |
| Reveal On Spotted Duration | 1.5 |
| Spot Radius | 20mm |
Patch history
Every recorded change to Shadow Weave, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT | MODIFIER_VALUE_MELEE_DAMAGE_INCREASE | changed |
| 2026-05-22 | Ability Duration | 10 | 13 | changed |
| 2026-05-22 | Ambush Bonus Fire Rate | 20 | 25 | changed |
| 2026-05-22 | Ambush Bonus Melee Damage | 20 | 25 | changed |
| 2026-05-22 | Ambush Bonus Tech Power | 20 | 25 | changed |
| 2026-04-30 | Cost | 6,400 | 3,200 | -50.0% |
| 2026-04-30 | Item Tier | 4 | 3 | -25.0% |
| 2026-04-30 | Ability Cooldown | 32 | 45 | +40.6% |
| 2026-04-30 | Ability Duration | 18 | 10 | changed |
| 2026-04-30 | Ambush Bonus Fire Rate | 32 | 20 | changed |
| 2026-04-30 | Ambush Bonus Melee Damage | 25 | 20 | changed |
| 2026-04-30 | Ambush Bonus Tech Power | 35 | 20 | changed |
| 2026-04-30 | Ambush Duration | 8 | 5 | changed |
| 2026-04-30 | Out Of Combat Health Regen | 10 | 5 | changed |
| 2026-04-30 | Spotted Radius | 18m | 20m | changed |
| 2026-03-21 | Upgrades | — | — | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/shadow_weave_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/shadow_weave_sm.webp | — | changed |
| 2026-01-30 | Ambush Bonus Fire Rate | 35 | 32 | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | AmbushDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Sprint Speed | 2m | 1.5m | changed |
| 2025-11-21 | Spotted Radius | 20m | 18m | changed |
| 2025-11-21 | Full Invis Distance | 50m | 30m | changed |
| 2025-10-02 | Spotted Radius | 26m | 20m | changed |
| 2025-09-04 | Tooltip Is Elevated | — | — | changed |
| 2025-09-04 | Tooltip Is Important | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.