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Return Fire

Tier 2 · Vitality · Active

Return Fire is a tier 2 vitality item costing 1,600 souls. Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. Games in which it was bought win 42.7% of the time across 137k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bullet Resist16
Spirit Damage Reflected Pct15
Bullet Damage Reflected Pct25
Ability Cooldown-10

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown23s
Charge Delay-1s
Duration6.5s
Bullet Damage Returned65%
Bullet Resist10%
Channel Move Speed-1m
Bullet Resist0%
Spirit Damage Returned25%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Return Fire Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Return Fire Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Return Fire Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Return Fire, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-29Tooltip Sectioninnate—changed
2026-09-29Tooltip Is Importantchanged
2026-09-29Tooltip Is Elevatedchanged
2026-05-22Ability Duration66.5changed
2026-04-30Bullet Damage Reflected Pct6065changed
2026-04-30Bullet Resist810changed
2026-04-10Bullet Damage Reflected Pct5060changed
2026-04-10Ability Cooldown2523-8.0%buff
2026-03-21Upgradeschanged
2026-03-06Bullet Damage Reflected Pct6050changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/return_fire_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/return_fire_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-03Bullet Damage Reflected Pct5060changed
2025-09-04Bullet Resist68changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Bullet Damage Returnedchanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Postvalue Label—Spirit Damage Returnedchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.