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Restorative Shot

Tier 1 · Weapon · Passive

Restorative Shot is a tier 1 weapon item costing 800 souls. Your next bullet will heal you based on what target you hit. Games in which it was bought win 48.9% of the time across 2.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Heal From Hero100
Heal From Npc40

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown6s
Charge Delay-1s
Weapon Damage6%
Channel Move Speed-1m
Healing From Heroes50
Healing From NPCs / Orbs20
Proc Chance100%
Radius1mm

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Restorative Shot Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Restorative Shot Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Restorative Shot Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Restorative Shot, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Heal From Npc1520changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/restorative_shot_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/restorative_shot_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Healing From Heroeschanged
2025-08-18Postvalue Label—Healing From NPCs / Orbschanged
2025-08-18Postvalue Label—Proc Chancechanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Base Attack Damage Percent86changed
2025-07-29Heal From Npc2015changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Heal From Hero4050changed
2025-07-04Heal From Npc1520changed
2025-05-27Proc Chance90100changed
2025-05-19Ability Cooldown76changed
2025-05-19Base Attack Damage Percent68changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.