Recharging Rush
Tier 2 · Weapon · Passive
Recharging Rush is a tier 2 weapon item costing 1,600 souls. Dealing significant weapon damage replenishes a charge for each of your charged abilities. Games in which it was bought win 50.0% of the time across 1.4M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Ability Cooldown | -12 |
| Bonus Clip Size Percent | 30 |
| Base Attack Damage Percent | 30 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Weapon Damage | 10% |
| Max Ammo | 20% |
| Channel Move Speed | -1m |
| Damage Threshold | 200 |
| Time Frame | 3.5s |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Ability Cooldown
Update Time
Patch history
Every recorded change to Recharging Rush, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged |
| 2026-05-22 | Ability Cooldown | 2425changed |
| 2026-04-10 | Ability Cooldown | 2024changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/recharging_rounds_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/recharging_rounds_sm.webp—changed |
| 2026-01-22 | Update Time | 1,765,526,4001,769,068,800+0.2% |
| 2026-01-22 | Added to the game | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.