Rebuttal
Tier 1 · Vitality · Passive
Rebuttal is a tier 1 vitality item costing 800 souls. On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. Games in which it was bought win 48.9% of the time across 482k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Parry Cooldown Reduction | 0.5 |
| Melee Resist Percent | 22 |
| Bonus Damage Percent | 20 |
| Bonus Health | 150 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Damage | 30% |
| Bonus Health | 75 |
| Buff Duration | 6s |
| Channel Move Speed | -1m |
| Melee Resist | 18% |
| Parry Cooldown | 1.75s |
| Damage Parried as Heal | 100% |
Patch history
Every recorded change to Rebuttal, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_DAMAGE_PERCENT | MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT | MODIFIER_VALUE_MELEE_RESIST | changed |
| 2026-05-22 | Parry Cooldown Reduction | 2 | 1.75 | changed |
| 2026-03-21 | Upgrades | — | — | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rebuttal_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rebuttal_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-10-02 | Tooltip Sections | — | — | changed |
| 2025-10-02 | Melee Resist Percent | — | — | changed |
| 2025-09-04 | Tooltip Sections | — | — | changed |
| 2025-09-04 | Buff Melee Damage Boost | — | — | changed |
| 2025-09-04 | Bonus Damage Percent | — | — | changed |
| 2025-09-04 | Desc | On a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">melee damage.</span> | On a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">damage.</span> | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Buff Duration | changed |
| 2025-08-18 | Postvalue Label | — | Melee Damage | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Parry Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Damage Parried as Heal | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.