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Mystic Reverb

Tier 4 · Spirit · Passive

Mystic Reverb is a tier 4 spirit item costing 6,400 souls. Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Ability Lifesteal Percent Hero25
Tech Damage Percent20

Item properties

From client version 6237.

StatValue
Cast Range0m
Charges0
Cooldown6.25s
Charge Delay-1s
Spirit Lifesteal10%
Channel Move Speed-1m
Delay Duration3s
Imbued Lifesteal27%
Current Health Bonus Damage10%
Minimum Damage100
Movement Slow40%
Radius16mm
Damage50%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Mystic Reverb Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Mystic Reverb Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Mystic Reverb Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Mystic Reverb, newest first.

PatchStatChange
2026-02-05Added to the gamechanged
2026-02-04Imbue Ability Lifesteal3027changed
2026-01-30DescImbue an ability to apply <span class="highlight">slow</span> on a hit target and deal an <span class="highlight">additional percentage of the damage dealt</span> to enemies around the target after a short delay.Imbue an ability with <span class="highlight">Lifesteal</span> and to apply <span class="highlight">slow</span> on a hit target and deal an <span class="highlight">additional percentage of the damage dealt</span> to enemies around the target after a short delay.changed
2026-01-30Usage Flagschanged
2026-01-30Ability Lifesteal Percent Hero1510changed
2026-01-30Imbue Ability Lifestealchanged
2026-01-30Tooltip Sectionschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16LabelMax Health Bonus DamageCurrent Health Bonus Damagechanged
2025-12-16Postvalue LabelMax Health Bonus DamageCurrent Health Bonus Damagechanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Spirit Lifestealchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Delay Durationchanged
2025-08-18Postvalue Label—Max Health Bonus Damagechanged
2025-08-18Postvalue Label—Movement Slowchanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Postvalue Label—Damagechanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.