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Metal Skin

Tier 3 · Vitality · Active

Metal Skin is a tier 3 vitality item costing 3,200 souls. Become immune to bullets. Games in which it was bought win 39.7% of the time across 536k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Active Move Speed Penalty6.5m
Ground Dash Reduction Percent60
Ability Cooldown-2
Bullet Resist5

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown24s
Charge Delay-1s
Duration5s
Active Movespeed Penalty-1.5mm
Bullet Resist12%
Channel Move Speed-1m
Dash Distance-20%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Metal Skin Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Metal Skin Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Metal Skin Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Metal Skin, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-03-21Bullet Resist1512changed
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/metal_skin_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/metal_skin_sm.webp—changed
2026-01-30Ability Cooldown2024+20.0%nerf
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-09-04Ability Duration45changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Active Movespeed Penaltychanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Dash Distancechanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Ability Cooldown2420-16.7%buff
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Ground Dash Reduction Percent-25-20changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.