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Magic Carpet

Tier 4 · Spirit · Active

Magic Carpet is a tier 4 spirit item costing 6,400 souls. Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned. Games in which it was bought win 56.8% of the time across 179k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Power46
Ability Duration8
Bonus Ability Duration Percent15
Fly Move Speed6m
Summon Duration-0.3

Item properties

From client version 6712.

StatValue
Cast Delay0.2s
Cast Range0m
Charges0
Cooldown32s
Charge Delay-1s
Duration12s
Air Acceleration0%
Air Control25%
Ability Duration15%
Bonus Health125
Channel Move Speed-1m
Bonus Fly Speed7mm
Gravity Scale-15%
Summon Duration1.3s
Spirit Power14

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Magic Carpet Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Magic Carpet Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Bonus Health

Magic Carpet Bonus Health across 3 patchesbefore 2025-12-16: 1002025-12-16: 752026-03-06: 125100125

Patch history

Every recorded change to Magic Carpet, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-05-22Air Control Accel Percentchanged
2026-05-22Air Control Percentchanged
2026-05-22Gravity Scalechanged
2026-05-22Tooltip Sectionschanged
2026-05-22Upgradeschanged
2026-03-21Upgradeschanged
2026-03-06Ability Duration812changed
2026-03-06Bonus Health75125changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/magic_carpet_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/magic_carpet_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-09-04Fly Move Speed6m7mchanged
2025-09-04Tech Power1014changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Ability Durationchanged
2025-08-18Postvalue Label—Bonus Fly Speedchanged
2025-08-18Postvalue Label—Summon Durationchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Postvalue Label—Ability Rangechanged
2025-08-18Postvalue Label—Weapon Damagechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.