Knockdown
Tier 3 · Spirit · Active
Knockdown is a tier 3 spirit item costing 3,200 souls. Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun. Games in which it was bought win 46.8% of the time across 729k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Tech Radius Multiplier | 6 |
| Tech Range Multiplier | 6 |
| Stun Duration | 0.75 |
| Bonus Health | 75 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 45mm |
| Charges | 0 |
| Cooldown | 35s |
| Charge Delay | -1s |
| Bonus Health | 75 |
| Channel Move Speed | -1m |
| Max Bonus Duration | 1.5 |
| Max Height For Bonus | 30m |
| Stun Delay | 2s |
| Stun Duration | 0.5s |
| Radius | 5% |
| Ability Range | 5% |
| Visual Contract Radius | 3m |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Channel Move Speed
Ability Cooldown Between Charge
Patch history
Every recorded change to Knockdown, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Tooltip Section | active—changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Is Elevated | changed |
| 2026-03-21 | Tech Radius Multiplier | 65changed |
| 2026-03-21 | Tech Range Multiplier | 65changed |
| 2026-03-06 | Desc | Apply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets.Apply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets.<br><br><span class="diminish">Increases the target's gravity for the duration of the stun.</span>changed |
| 2026-03-06 | Tooltip Sections | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/knockdown_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/knockdown_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | StunDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Bonus Health | 10075changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Stun Delaychanged |
| 2025-08-18 | Postvalue Label | —Stun Durationchanged |
| 2025-08-18 | Postvalue Label | —Spirit Powerchanged |
| 2025-08-18 | Postvalue Label | —Radiuschanged |
| 2025-08-18 | Postvalue Label | —Ability Rangechanged |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | Tooltip Sections | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.