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Knockdown

Tier 3 · Spirit · Active

Knockdown is a tier 3 spirit item costing 3,200 souls. Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun. Games in which it was bought win 46.8% of the time across 729k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Radius Multiplier6
Tech Range Multiplier6
Stun Duration0.75
Bonus Health75

Item properties

From client version 6712.

StatValue
Cast Delay0.1s
Cast Range45mm
Charges0
Cooldown35s
Charge Delay-1s
Bonus Health75
Channel Move Speed-1m
Max Bonus Duration1.5
Max Height For Bonus30m
Stun Delay2s
Stun Duration0.5s
Radius5%
Ability Range5%
Visual Contract Radius3m

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Knockdown Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Knockdown Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Knockdown Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Knockdown, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-29Tooltip Sectionactive—changed
2026-09-29Tooltip Is Importantchanged
2026-09-29Tooltip Is Elevatedchanged
2026-03-21Tech Radius Multiplier65changed
2026-03-21Tech Range Multiplier65changed
2026-03-06DescApply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets.Apply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets.<br><br><span class="diminish">Increases the target's gravity for the duration of the stun.</span>changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/knockdown_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/knockdown_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameStunDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Stun Delaychanged
2025-08-18Postvalue Label—Stun Durationchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Postvalue Label—Ability Rangechanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Tooltip Sectionschanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.