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Juggernaut

Tier 4 · Vitality · Passive

Juggernaut is a tier 4 vitality item costing 6,400 souls. Games in which it was bought win 54.4% of the time across 1.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Move Speed3.5m
Melee Resist Percent15
Fire Rate Slow20
Slow Resistance Percent15
Bonus Health Regen8

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Health Regen8
Move Speed2.5m m
Channel Move Speed-1m
Fire Rate40%
Duration4s
Melee Resist25%
Slow Resist50%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Juggernaut Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Juggernaut Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Juggernaut Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Juggernaut, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-06-03Provided Property TypeMODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENTMODIFIER_VALUE_MELEE_RESISTchanged
2026-05-22Fire Rate Slow3640changed
2026-05-22Bonus Move Speed2.0m2.5mchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/juggernaut_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/juggernaut_sm.webp—changed
2026-01-30Fire Rate Slow4036changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameJuggernautFirerateSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Move Speed2.25m2.0mchanged
2025-10-02Bonus Move Speed2m2.25mchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Health Regenchanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Melee Resistchanged
2025-08-18Postvalue Label—Slow Resistchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.