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Infuser

Tier 4 · Vitality · Active

Infuser is a tier 4 vitality item costing 6,400 souls. Gain Spirit Lifesteal and Spirit Power. Games in which it was bought win 56.9% of the time across 795k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Ability Cooldown-10
Tech Resist10
Bonus Spirit30
Bonus Health50
Ability Lifesteal Percent Hero Passive16

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown30s
Charge Delay-1s
Duration7s
Spirit Lifesteal70%
Spirit Lifesteal13%
Bonus Health100
Spirit Power30
Channel Move Speed-1m
Non Hero Ability Lifesteal Tooltip Only3%
Spirit Power6
Spirit Resist10%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Tech Power

Infuser Tech Power across 2 patchesbefore 2026-05-22: 02026-05-22: 606

Disable Value

Infuser Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Infuser Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Patch history

Every recorded change to Infuser, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-05-22Ability Duration67changed
2026-05-22Css Class—tech_damagechanged
2026-05-22Tooltip Is Elevatedchanged
2026-05-22Tooltip Is Importantchanged
2026-05-22Tooltip Section—innatechanged
2026-05-22Tech Power06changed
2026-05-22Tooltip Sectionschanged
2026-04-30Ability Lifesteal Percent Hero8070changed
2026-04-30Ability Lifesteal Percent Hero Passive1613changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/infuser_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/infuser_sm.webp—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Spirit Lifestealchanged
2025-08-18Postvalue Label—Spirit Lifestealchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Spirit Resistchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.