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Hollow Point

Tier 3 · Weapon · Passive

Hollow Point is a tier 3 weapon item costing 3,200 souls. When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist. Games in which it was bought win 49.2% of the time across 545k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bullet Armor Reduction-12
Bonus Health150
Base Attack Damage Percent25

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage35%
Bonus Health125
Bullet Resist-10%
Channel Move Speed-1m
Debuff Duration8s
Life Threshold65%
Out of Combat Regen4.5

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Hollow Point Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Hollow Point Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Hollow Point Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Hollow Point, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-16Bullet Armor Reduction-9-10changed
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/hollow_point_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/hollow_point_sm.webp—changed
2026-01-30Bullet Armor Reduction-12-9changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameDebuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health150125changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Debuff Durationchanged
2025-08-18Postvalue Label—Out of Combat Regenchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Postvalue Label—Bonus Healthchanged
2025-05-19Bullet Armor Reduction-10-12changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.