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Haunting Shot

Tier 5 · Weapon · Passive

Haunting Shot is a tier 5 weapon item costing 9,999 souls. Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the targets current Health. The bullet is larger and penetrates through targets.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Ground Dash Reduction Percent-9
Health Pct Damage5
Movement Speed Slow8
Heal Amp Receive Penalty Percent-15
Heal Amp Regen Penalty Percent-15
Outgoing Damage Penalty Percent-15
Ability Cooldown-1

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown2.5s
Charge Delay-1s
Bullet Radius1.5mm
Channel Move Speed-1m
Debuff Duration4s
Dash Distance-36%
Incoming Healing-40%
Incoming Healing-40%
Current Health Damage10%
Move Speed32%
Damage Penalty-40%
Proc Chance100%
Max Frequency1s
Radius1mm

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Movement Speed Slow

Haunting Shot Movement Speed Slow across 2 patchesbefore 2026-09-16: 402026-09-16: 324032

Ground Dash Reduction Percent

Haunting Shot Ground Dash Reduction Percent across 2 patchesbefore 2026-09-16: -402026-09-16: -36-40-36

Patch history

Every recorded change to Haunting Shot, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-16Upgradeschanged
2026-09-16Movement Speed Slow4032changed
2026-09-16Ground Dash Reduction Percent-40-36changed
2026-06-03Provided Property TypeMODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged
2026-04-30LabelMovement SlowMove Speedchanged
2026-04-30Postvalue LabelMovement SlowMove Speedchanged
2026-04-30Prefix—-changed
2026-04-30LabelMove SpeedMovement Slowchanged
2026-04-30Postvalue LabelMove SpeedMovement Slowchanged
2026-04-30Prefix-—changed
2026-04-23LabelMovement SlowMove Speedchanged
2026-04-23Postvalue LabelMovement SlowMove Speedchanged
2026-04-23Prefix—-changed
2026-03-10Scale Functionchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/brawl/eldritch_shot.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/brawl/eldritch_shot.webp—changed
2026-01-22Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.