Haunting Shot
Tier 5 · Weapon · Passive
Haunting Shot is a tier 5 weapon item costing 9,999 souls. Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the targets current Health. The bullet is larger and penetrates through targets.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Ground Dash Reduction Percent | -9 |
| Health Pct Damage | 5 |
| Movement Speed Slow | 8 |
| Heal Amp Receive Penalty Percent | -15 |
| Heal Amp Regen Penalty Percent | -15 |
| Outgoing Damage Penalty Percent | -15 |
| Ability Cooldown | -1 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 2.5s |
| Charge Delay | -1s |
| Bullet Radius | 1.5mm |
| Channel Move Speed | -1m |
| Debuff Duration | 4s |
| Dash Distance | -36% |
| Incoming Healing | -40% |
| Incoming Healing | -40% |
| Current Health Damage | 10% |
| Move Speed | 32% |
| Damage Penalty | -40% |
| Proc Chance | 100% |
| Max Frequency | 1s |
| Radius | 1mm |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Movement Speed Slow
Ground Dash Reduction Percent
Patch history
Every recorded change to Haunting Shot, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-16 | Upgrades | changed |
| 2026-09-16 | Movement Speed Slow | 4032changed |
| 2026-09-16 | Ground Dash Reduction Percent | -40-36changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged |
| 2026-04-30 | Label | Movement SlowMove Speedchanged |
| 2026-04-30 | Postvalue Label | Movement SlowMove Speedchanged |
| 2026-04-30 | Prefix | —-changed |
| 2026-04-30 | Label | Move SpeedMovement Slowchanged |
| 2026-04-30 | Postvalue Label | Move SpeedMovement Slowchanged |
| 2026-04-30 | Prefix | -—changed |
| 2026-04-23 | Label | Movement SlowMove Speedchanged |
| 2026-04-23 | Postvalue Label | Movement SlowMove Speedchanged |
| 2026-04-23 | Prefix | —-changed |
| 2026-03-10 | Scale Function | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/brawl/eldritch_shot.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/brawl/eldritch_shot.webp—changed |
| 2026-01-22 | Added to the game | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.