Glass Cannon
Tier 4 · Weapon · Passive
Glass Cannon is a tier 4 weapon item costing 6,400 souls. Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. Games in which it was bought win 56.3% of the time across 469k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Fire Rate Per Kill | 8 |
| Base Attack Damage Percent | 60 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 80% |
| Bonus Ammo Per Kill | 2 |
| Buildup Decay Time | 2s |
| Buildup Per Shot | 1.2% |
| Channel Move Speed | -1m |
| Fire Rate per Kill | 7% |
| Max Health | -13% |
| Max Stacks | 8 |
| Slow Duration | 3s |
| Bullet Slow Proc | 30% |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Channel Move Speed
Ability Cooldown Between Charge
Patch history
Every recorded change to Glass Cannon, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged |
| 2026-05-22 | Max Health Loss Percent | -15-13changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/glass_cannon_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/glass_cannon_sm.webp—changed |
| 2026-01-30 | Fire Rate Per Kill | 87changed |
| 2026-01-30 | Max Health Loss Percent | -13-15changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/s mchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-11-21 | Max Health Loss Percent | -10-13changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | Postvalue Label | —Bonus Ammo Per Killchanged |
| 2025-08-18 | Postvalue Label | —Fire Ratechanged |
| 2025-08-18 | Postvalue Label | —Move Speedchanged |
| 2025-08-18 | Postvalue Label | —Buildup Decay Timechanged |
| 2025-08-18 | Postvalue Label | —Buildup Per Shotchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Fire Rate per Killchanged |
| 2025-08-18 | Postvalue Label | —Max Healthchanged |
| 2025-08-18 | Postvalue Label | —Max Stackschanged |
| 2025-08-18 | Label | Debuff DurationSlow Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.