Glass Cannon
Tier 4 · Weapon · Passive
Glass Cannon is a tier 4 weapon item costing 6,400 souls. Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. Games in which it was bought win 56.7% of the time across 440k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Fire Rate Per Kill | 8 |
| Base Attack Damage Percent | 60 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 80% |
| Bonus Ammo Per Kill | 2 |
| Buildup Decay Time | 2s |
| Buildup Per Shot | 1.2% |
| Channel Move Speed | -1m |
| Fire Rate per Kill | 7% |
| Max Health | -13% |
| Max Stacks | 8 |
| Slow Duration | 3s |
| Bullet Slow Proc | 30% |
Patch history
Every recorded change to Glass Cannon, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT | MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE | changed |
| 2026-05-22 | Max Health Loss Percent | -15 | -13 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/glass_cannon_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/glass_cannon_sm.webp | — | changed |
| 2026-01-30 | Fire Rate Per Kill | 8 | 7 | changed |
| 2026-01-30 | Max Health Loss Percent | -13 | -15 | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-11-21 | Max Health Loss Percent | -10 | -13 | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Bonus Ammo Per Kill | changed |
| 2025-08-18 | Postvalue Label | — | Fire Rate | changed |
| 2025-08-18 | Postvalue Label | — | Move Speed | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Decay Time | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Per Shot | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Fire Rate per Kill | changed |
| 2025-08-18 | Postvalue Label | — | Max Health | changed |
| 2025-08-18 | Postvalue Label | — | Max Stacks | changed |
| 2025-08-18 | Label | Debuff Duration | Slow Duration | changed |
| 2025-08-18 | Postvalue Label | — | Slow Duration | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.