Fury Trance
Tier 3 · Vitality · Active
Fury Trance is a tier 3 vitality item costing 3,200 souls. Games in which it was bought win 49.0% of the time across 196k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bullet Lifesteal Percent | 28 |
| Active Bonus Fire Rate | 25 |
| Tech Resist | 20 |
| Bonus Health | 110 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 18s |
| Charge Delay | -1s |
| Duration | 6.5s |
| Fire Rate | 32% |
| Move Speed | 1mm |
| Weapon Damage | 6% |
| Bonus Health | 100 |
| Bullet Lifesteal | 14% |
| Channel Move Speed | -1m |
| Move While Shooting Speed Penalty Reduction Percent | 100 |
| Spirit Resist | 40% |
Built from
- Bullet Lifesteal — 1,600 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Bullet Lifesteal Percent
Patch history
Every recorded change to Fury Trance, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-07-28 | Active | Grants <span class="highlight">Fire Rate</span> and <span class="highlight">Spirit Resistance</span> but <span class="highlight">Silences</span> you and <span class="highlight">disables stamina usage and regeneration</span>.Grants <span class="highlight">Fire Rate</span>, <span class="highlight">Spirit Resistance</span> and <span class="highlight">Move Speed</span>, and removes the <span class="highlight">Move Speed</span> penalty while shooting, but <span class="highlight">Silences</span> you and <span class="highlight">disables stamina usage and regeneration</span>.changed |
| 2026-07-28 | Active Bonus Move Speed | changed |
| 2026-07-28 | Move While Shooting Speed Penalty Reduction Percent | changed |
| 2026-07-28 | Tooltip Sections | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged |
| 2026-05-22 | Ability Duration | 66.5changed |
| 2026-05-22 | Active Bonus Fire Rate | 3032changed |
| 2026-05-22 | Base Attack Damage Percent | changed |
| 2026-05-22 | Tooltip Sections | changed |
| 2026-05-22 | Upgrades | changed |
| 2026-04-30 | Bullet Lifesteal Percent | 1814changed |
| 2026-03-21 | Upgrades | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fury_trance_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fury_trance_sm.webp—changed |
| 2026-02-04 | Active Bonus Fire Rate | 3530changed |
| 2026-01-30 | Active Bonus Fire Rate | 4035changed |
| 2026-01-30 | Bullet Lifesteal Percent | 2218changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-10-02 | Ability Cooldown | 1618+12.5%nerf |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Fire Ratechanged |
| 2025-08-18 | Postvalue Label | —Bullet Lifestealchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.