Focus Lens
Tier 4 · Spirit · Active
Focus Lens is a tier 4 spirit item costing 6,400 souls. Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off. Games in which it was bought win 53.0% of the time across 208k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Percent Damage | 20 |
| Bonus Fire Rate | 20 |
| Tech Power Reduction | -26 |
| Magic Resist Reduction | -12 |
| Ability Duration | 0.25 |
| Ability Cooldown | -12 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 45s |
| Charge Delay | -1s |
| Duration | 4.5s |
| Fire Rate | 10% |
| Channel Move Speed | -1m |
| Spirit Resist | -9% |
| Damage On Expire | 35% |
| Resist Reduction Duration | 12s |
| Spirit Power | -30 |
Built from
- Spirit Sap — 1,600 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown
Ability Cooldown Between Charge
Patch history
Every recorded change to Focus Lens, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Section | active—changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Is Elevated | changed |
| 2026-09-16 | Percent Damage | 3035changed |
| 2026-09-16 | Ability Cast Range | 20m25mchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_TECH_RESIST_REDUCTIONchanged |
| 2026-05-22 | Ability Duration | 44.5changed |
| 2026-03-21 | Upgrades | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/focus_lens_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/focus_lens_sm.webp—changed |
| 2026-01-30 | Bonus Fire Rate | 1310changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Magic Resist Reduction | -12-9changed |
| 2025-12-03 | Ability Cooldown | 3845changed |
| 2025-11-27 | Ability Cooldown | 3238changed |
| 2025-11-27 | Ability Duration | 4.254changed |
| 2025-11-23 | Ability Cooldown | 2532changed |
| 2025-11-21 | Component Items | changed |
| 2025-11-21 | Bonus Fire Rate | 1613changed |
| 2025-11-21 | Magic Resist Reduction | changed |
| 2025-11-21 | Resist Reduction Duration | changed |
| 2025-11-21 | Tech Power Reduction | changed |
| 2025-11-21 | Tooltip Sections | changed |
| 2025-08-18 | Desc | Target an enemy to silence them. A portion of <span class="highlight">all damage dealt</span> during the silence gets applied to the target when the silence wears off.Target an enemy to <span class="highlight">Silence</span> them. A portion of <span class="highlight">all damage dealt</span> during the silence gets applied to the target when the silence wears off.changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.