Escalating Resilience
Tier 3 · Weapon · Passive
Escalating Resilience is a tier 3 weapon item costing 3,200 souls. Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. Games in which it was bought win 49.5% of the time across 383k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bullet Resist Per Stack | 2 |
| Max Armor Stacks | 20 |
| Bonus Clip Size Percent | 30 |
| Bonus Health | 125 |
| Weapon Power | 10 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 18% |
| Max Ammo | 35% |
| Bonus Health | 75 |
| Stack Duration | 24s |
| Bullet Resist per Stack | 2% |
| Channel Move Speed | -1m |
| Max Bullet Resist | 30% |
Built from
- Extended Magazine — 800 souls
Patch history
Every recorded change to Escalating Resilience, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT | MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE | changed |
| 2026-05-22 | Base Attack Damage Percent | 15 | 18 | changed |
| 2026-05-22 | Bonus Clip Size Percent | 30 | 35 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/escalating_resilience_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/escalating_resilience_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Health | 100 | 75 | changed |
| 2025-11-21 | Bonus Health | 125 | 100 | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Max Bullet Resist | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Bullet Resist per Stack | changed |
| 2025-08-18 | Postvalue Label | — | Stack Duration | changed |
| 2025-08-18 | Postvalue Label | — | Max Ammo | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldown | EItemCooldown | changed |
| 2025-07-04 | Postvalue Label | — | Bonus Health | changed |
| 2025-05-19 | Bonus Health | 100 | 125 | changed |
| 2025-05-19 | Bullet Resist Duration | 20 | 24 | changed |
| 2025-05-08 | Added to the game | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.