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Escalating Resilience

Tier 3 · Weapon · Passive

Escalating Resilience is a tier 3 weapon item costing 3,200 souls. Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. Games in which it was bought win 49.5% of the time across 383k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bullet Resist Per Stack2
Max Armor Stacks20
Bonus Clip Size Percent30
Bonus Health125
Weapon Power10

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage18%
Max Ammo35%
Bonus Health75
Stack Duration24s
Bullet Resist per Stack2%
Channel Move Speed-1m
Max Bullet Resist30%

Built from

Patch history

Every recorded change to Escalating Resilience, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Base Attack Damage Percent1518changed
2026-05-22Bonus Clip Size Percent3035changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/escalating_resilience_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/escalating_resilience_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-11-21Bonus Health125100changed
2025-08-18M Bullet Speed Curvechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelMax Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelBullet Resist per Stackchanged
2025-08-18Postvalue LabelStack Durationchanged
2025-08-18Postvalue LabelMax Ammochanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelCast Delaychanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Postvalue LabelBonus Healthchanged
2025-05-19Bonus Health100125changed
2025-05-19Bullet Resist Duration2024changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.