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Decay

Tier 3 · Spirit · Active

Decay is a tier 3 spirit item costing 3,200 souls. Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs. Games in which it was bought win 47.2% of the time across 310k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Power12
Bonus Health90
Heal Amp Receive Penalty Percent-20
Heal Amp Regen Penalty Percent-20
Dot Health Percent0.38
Ability Cooldown-10

Item properties

From client version 6712.

StatValue
Cast Delay0.1s
Cast Range20mm
Charges0
Cooldown30s
Charge Delay-1s
Duration12s
Bonus Health65
Channel Move Speed-1m
Bleed Damage1.95% DPS
Incoming Healing-50%
Incoming Healing-50%
Spirit Power8
Tick Rate1

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Decay Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Decay Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Stat Scale

Decay Stat Scale across 4 patchesbefore 2025-09-04: 0.00382025-09-04: 0.00552026-04-10: 0.0042026-09-16: 0.0030.00380.003

Patch history

Every recorded change to Decay, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29Postfix%/sec% DPSchanged
2026-09-16Upgradeschanged
2026-09-16Dot Health Percent2.61.95changed
2026-09-16Stat Scale00-25.0%
2026-09-16Ability Duration1012changed
2026-07-28Scaling Statschanged
2026-05-22Ability Cooldown3230-6.3%buff
2026-04-10Stat Scale0.010-27.3%
2026-03-06Heal Amp Receive Penalty Percent-45-50changed
2026-03-06Heal Amp Regen Penalty Percent-45-50changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/decay_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/decay_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health9065changed
2025-11-21Heal Amp Receive Penalty Percent-40-45changed
2025-11-21Heal Amp Regen Penalty Percent-40-45changed
2025-09-04Ability Cooldown3632-11.1%buff
2025-09-04Stat Scale00.01+44.7%
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.