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Decay

Tier 3 · Spirit · Active

Decay is a tier 3 spirit item costing 3,200 souls. Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs. Games in which it was bought win 46.8% of the time across 262k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Power12
Bonus Health90
Heal Amp Receive Penalty Percent-20
Heal Amp Regen Penalty Percent-20
Dot Health Percent0.5
Ability Cooldown-10

Item properties

From client version 6677.

StatValue
Cast Delay0.1s
Cast Range20mm
Charges0
Cooldown30s
Charge Delay-1s
Duration10s
Bonus Health65
Channel Move Speed-1m
Bleed Damage2.6%/sec
Healing Reduction-50%
Healing Reduction-50%
Spirit Power8
Tick Rate1

Patch history

Every recorded change to Decay, newest first.

PatchStatBeforeAfterChange
2026-07-28Scaling Statschanged
2026-05-22Ability Cooldown3230-6.3%
2026-04-10Stat Scale0.010-27.3%
2026-03-06Heal Amp Receive Penalty Percent-45-50changed
2026-03-06Heal Amp Regen Penalty Percent-45-50changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/decay_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/decay_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health9065changed
2025-11-21Heal Amp Regen Penalty Percent-40-45changed
2025-11-21Heal Amp Receive Penalty Percent-40-45changed
2025-09-04Stat Scale00.01+44.7%
2025-09-04Ability Cooldown3632-11.1%
2025-08-18M Bullet Speed Curvechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelBleed Damagechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelCast Delaychanged
2025-07-29Dot Health Percent2.42.6changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Postvalue LabelBonus Healthchanged
2025-05-27DescInflict <span class="highlight">damage over time</span> to a target, dealing damage based on their current health.Inflict <span class="highlight">damage over time</span> to a target, dealing damage based on their current health.<br>Decay's damage is non-lethal and does not apply item procs.changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.