Decay
Tier 3 · Spirit · Active
Decay is a tier 3 spirit item costing 3,200 souls. Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs. Games in which it was bought win 47.2% of the time across 310k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Tech Power | 12 |
| Bonus Health | 90 |
| Heal Amp Receive Penalty Percent | -20 |
| Heal Amp Regen Penalty Percent | -20 |
| Dot Health Percent | 0.38 |
| Ability Cooldown | -10 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 30s |
| Charge Delay | -1s |
| Duration | 12s |
| Bonus Health | 65 |
| Channel Move Speed | -1m |
| Bleed Damage | 1.95% DPS |
| Incoming Healing | -50% |
| Incoming Healing | -50% |
| Spirit Power | 8 |
| Tick Rate | 1 |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Stat Scale
Patch history
Every recorded change to Decay, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postfix | %/sec% DPSchanged |
| 2026-09-16 | Upgrades | changed |
| 2026-09-16 | Dot Health Percent | 2.61.95changed |
| 2026-09-16 | Stat Scale | 00-25.0% |
| 2026-09-16 | Ability Duration | 1012changed |
| 2026-07-28 | Scaling Stats | changed |
| 2026-05-22 | Ability Cooldown | 3230-6.3%buff |
| 2026-04-10 | Stat Scale | 0.010-27.3% |
| 2026-03-06 | Heal Amp Receive Penalty Percent | -45-50changed |
| 2026-03-06 | Heal Amp Regen Penalty Percent | -45-50changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/decay_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/decay_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Bonus Health | 9065changed |
| 2025-11-21 | Heal Amp Receive Penalty Percent | -40-45changed |
| 2025-11-21 | Heal Amp Regen Penalty Percent | -40-45changed |
| 2025-09-04 | Ability Cooldown | 3632-11.1%buff |
| 2025-09-04 | Stat Scale | 00.01+44.7% |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.