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Blood Tribute

Tier 3 · Weapon · Active

Blood Tribute is a tier 3 weapon item costing 3,200 souls. Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed. Games in which it was bought win 55.1% of the time across 233k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Health Drained Per Second-20
Bonus Fire Rate30
Tech Resist14
Out Of Combat Health Regen8

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Fire Rate35%
Move Speed2.0m m
Channel Move Speed-1m
Healing Reduction0%
Healing Reduction0%
Health Drain50/s
Debuff Resist8%
Out of Combat Regen4
Debuff Resist35%
Spirit Resist8%
Tick Rate0.1

Patch history

Every recorded change to Blood Tribute, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-04-30LabelDebuff Resistchanged
2026-04-30Postfix%changed
2026-04-30Postvalue LabelDebuff Resistchanged
2026-04-30Prefix{s:sign}changed
2026-04-30Innate Status Resistance Percentchanged
2026-04-30Status Resistance Percent4035changed
2026-04-30Tooltip Sectionschanged
2026-03-21Tech Resist108changed
2026-03-21Upgradeschanged
2026-03-06DescToggle: Continually sacrifice Health to improve <svg width="128" height="128" viewBox="0 0 128 128" fill="#EC9719" xmlns="http://www.w3.org/2000/svg"> <path d="M78.6699 83C98.9999 83 103 91 103 91C103 91 98.9999 99 78.6699 99H51V83H78.6699ZM45.4199 88.5C46.5245 88.5 47.4199 89.3954 47.4199 90.5C47.4199 91.6046 46.5245 92.5 45.4199 92.5H13.4199C12.3154 92.5 11.4199 91.6046 11.4199 90.5C11.4199 89.3954 12.3154 88.5 13.4199 88.5H45.4199ZM98.6699 56C119 56 123 64 123 64C123 64 119 72 98.6699 72H71V56H98.6699ZM65 61.5C66.1046 61.5 67 62.3954 67 63.5C67 64.6046 66.1046 65.5 65 65.5H13C11.8954 65.5 11 64.6046 11 63.5C11 62.3954 11.8954 61.5 13 61.5H65ZM78.6699 29C98.9999 29 103 37 103 37C103 37 98.9999 45 78.6699 45H51V29H78.6699ZM45 35C46.1046 35 47 35.8954 47 37C47 38.1046 46.1046 39 45 39H13C11.8954 39 11 38.1046 11 37C11 35.8954 11.8954 35 13 35H45Z" fill="#EC9719"/> </svg> <span class="inline-attribute-label FireRate" style="color: #EC9719;">fire rate</span>, <span class="highlight">Debuff Resistance</span> and <span class="highlight">Move Speed</span>. Healing received is reduced during the sacrifice.Toggle: Continually sacrifice Health to improve <svg width="128" height="128" viewBox="0 0 128 128" fill="#EC9719" xmlns="http://www.w3.org/2000/svg"> <path d="M78.6699 83C98.9999 83 103 91 103 91C103 91 98.9999 99 78.6699 99H51V83H78.6699ZM45.4199 88.5C46.5245 88.5 47.4199 89.3954 47.4199 90.5C47.4199 91.6046 46.5245 92.5 45.4199 92.5H13.4199C12.3154 92.5 11.4199 91.6046 11.4199 90.5C11.4199 89.3954 12.3154 88.5 13.4199 88.5H45.4199ZM98.6699 56C119 56 123 64 123 64C123 64 119 72 98.6699 72H71V56H98.6699ZM65 61.5C66.1046 61.5 67 62.3954 67 63.5C67 64.6046 66.1046 65.5 65 65.5H13C11.8954 65.5 11 64.6046 11 63.5C11 62.3954 11.8954 61.5 13 61.5H65ZM78.6699 29C98.9999 29 103 37 103 37C103 37 98.9999 45 78.6699 45H51V29H78.6699ZM45 35C46.1046 35 47 35.8954 47 37C47 38.1046 46.1046 39 45 39H13C11.8954 39 11 38.1046 11 37C11 35.8954 11.8954 35 13 35H45Z" fill="#EC9719"/> </svg> <span class="inline-attribute-label FireRate" style="color: #EC9719;">fire rate</span>, <span class="highlight">Debuff Resistance</span> and <span class="highlight">Move Speed</span>. changed
2026-03-06Tooltip Sectionschanged
2026-03-06Tooltip Is Elevatedchanged
2026-03-06Tooltip Is Importantchanged
2026-03-06Tooltip Sectionactivechanged
2026-03-06Heal Amp Receive Penalty Percent-300changed
2026-03-06Heal Amp Regen Penalty Percent-300changed
2026-03-06Health Drained Per Second4050changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/blood_tribute_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/blood_tribute_sm.webpchanged
2026-01-30Bonus Fire Rate4035changed
2026-01-22Activationpress_toggleinstant_cast_togglechanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Move Speed2.25m2.0mchanged
2025-11-21Status Resistance Percent5040changed
2025-10-02Heal Amp Regen Penalty Percent-40-30changed
2025-10-02Heal Amp Receive Penalty Percent-40-30changed
2025-09-04Tech Resist810changed
2025-09-04Bonus Move Speed2m2.25mchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.